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22 Nov 2010 - 100 rules for NASA Project Managers

100 Rules for NASA Project Managers

These have been floating around the Internet for years, however they are still powerful and worth reviewing often. While the list is long, I believe that reading them is well worth your time. More information about the list is presented at the end of this posting.

The Project Manager

Rule #1: A project manager should visit everyone who is building anything for his project at least once, should know all the managers on his project (both government and contractor), and know the integration team members. People like to know that the project manager is interested in their work and the best proof is for the manager to visit them and see first hand what they are doing.

Rule #2: A project manager must know what motivates the project contractors (i.e., their award system, their fiscal system, their policies, and their company culture).

Rule #3: Management principles still are the same. It is just that the tools have changed. You still find the right people to do the work and get out of the way so they can do it.

Rule #4: Whoever you deal with, deal fairly. Space is not a big playing field. You may be surprised how often you have to work with the same people. Better they respect you than carry a grudge.

Rule #5: Vicious, despicable, or thoroughly disliked persons, gentlemen, and ladies can be project managers. Lost souls, procrastinators, and wishy-washies cannot.

Rule #6: A comfortable project manager is one waiting for his next assignment or one on the verge of failure. Security is not normal to project management.

Rule #7: One problem new managers face is that everyone wants to solve their problems. Old managers were told by senior managementâ
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