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Author Topic: JEFF HARDY (TB)  (Read 276 times)
xtremesfaction


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« on: December 05, 2011, 08:12:20 PM »

JEFF HARDY tb
SHS:7
SSV:2
tb superstar ability: when you suscesfully play  1 high risk maneover or one card with the word "x-treme" or "xtreme" in the title you can draw two cards or you opponent discard 2 cards.
your midmatch capacity is increased in 1.
your card titled " x-treme sendoff" is blank.


x-treme enigma
midmatch action
this card cannot reverse for hibrid-reversal cards
if your opponent superstar ability read the word "high risk" you can search up to 1 high risk maneuver and if this card is your next card played this card is affect as you have the opponent ability.
you can put it card from your ring at your backalsh deck and ignored the "can only be played" text  on your next maneouver
F:0 D:2

No jeff don“t do it (tb)
action+action/reversal especial
as action search your arsenal for 1 high risk maneover, and if your next card is that you can ignored the "can only be played" text and can only be reversed for your opponent arsenal.
if 1 maneouver is reversed shuffle this card from your ring or pile at your arsenal
as reversal,reverse any multy card or 1 maneouver of 5D or greates.
F:2 D:0


fantasy jeff
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BxHO


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« Reply #1 on: December 06, 2011, 07:05:28 AM »

i don't understand the effect of x-treme enigma
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CreedP
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« Reply #2 on: December 06, 2011, 08:55:34 AM »

It seems to copy your opponent's Ability if they have 'high risk' in it, and it has an ACE to remove the 'Can only be played' text.

CREED
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Note: Name Change for Virtual Sets
Virtual 1: Break the Walls Down (Revo 4)
Virtual 2: WCW Invasion
Virtual 3: The Legacy (Revo 5)
Virtual 4: Saturday Night's Main Event
Virtual 5: Nexus or Against Us (Revo 6)
Virtual ... ? ? ? ? ? ?
Theren


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« Reply #3 on: December 06, 2011, 03:00:12 PM »

example, play it against RVD, go get a shooting star press, pop enigma to ignore can only be played, drop a high cost card to lower cost because it is still the next card played and you have RVD's ability for it and Voila early turn high damage thump
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Clear the Way into a Pop You One. Why? Cause I want my card.
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