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Author Topic: The Boogeyman!  (Read 531 times)
swankythegreat


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« on: January 28, 2012, 06:03:40 PM »

How do people feel about his ability to prevent your opponent from playing key prematch cards?  I get that he wants to stop stuff like Denville, but the fact that he can completely rock a lot of virtual decks (like Macho Man, for example) by stopping them from playing key Superstar Specific prematches is quite bothersome to me.  Is anyone else in the same boat, or do you just accept that he's there to keep some decks in check, and others near unplayable?
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Jokerfish
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« Reply #1 on: January 29, 2012, 02:07:46 AM »

I for 1 think he is one of the more underrated superstars.His ability is really good at stopping a lot of cards, but honestly he is not the most overpowered superstar by any stretches of the imagination. His manuever and action pool is severely limited. What his ability does is force you to play the game with out a lot of quirky gimmicks. Does it flat out neuter a handful of superstars? Yes it does, But that can be said of most superstars.
I enjoy playing him a lot. I brought him to worlds as a Bash-less classic deck and it did surprisingly well.   
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« Reply #2 on: January 29, 2012, 09:20:14 AM »

Boogeyman is a very undderrated play deck. He does neutralize a lot of decks that could be a pain, but that is what makes him fun to play. He is nowhere overpowering like jokerfish said but he can be a pain to face.  I haven't seen a non bash version with his ability but it would nice to see. I personally like to play or build decks that are sometimes unorthodox in the build.
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« Reply #3 on: January 29, 2012, 10:04:10 AM »

I just Built Him Volley.  He is AWESOME.   Maybe I'll post the deck.  Probably taking him to GENCON for virtual classic.
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« Reply #4 on: January 29, 2012, 11:22:52 AM »

I just Built Him Volley.  He is AWESOME.   Maybe I'll post the deck.  Probably taking him to GENCON for virtual classic.

Please do post. I've seen two Volley Boogeyman decks, both absolutely terrible. Eventually, they'd just draw dead cards (reversals) and couldn't do anything but Rochester, and eventually lose.
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Jokerfish
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« Reply #5 on: January 29, 2012, 07:02:04 PM »

I didn't say he was really powerful. Just that he flat out neuters some superstars. Can you honestly say he doesn't do that to MVP  or flau edge/benoit.
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« Reply #6 on: January 30, 2012, 01:36:01 AM »

How do people feel about his ability to prevent your opponent from playing key prematch cards?  I get that he wants to stop stuff like Denville, but the fact that he can completely rock a lot of virtual decks (like Macho Man, for example) by stopping them from playing key Superstar Specific prematches is quite bothersome to me.  Is anyone else in the same boat, or do you just accept that he's there to keep some decks in check, and others near unplayable?

I can vouch for this. I just played BASH Boogeyman in a tournament today and he did neuter virtual "Macho Man"who had dominated up until that point with no losses. He also takes a little steam out of some old cats like "The Rock" and "Shawn Michaels"

And Boogey's virtual cards make his superstar specific actions multi and I love shuffling 16 cards back in 3x a game with ...And I'm coming to Getcha!, especially when I can go get them anytime with Tick Tock whose ACE can't be reversed
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Rebort


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« Reply #7 on: January 30, 2012, 04:11:08 AM »

Fans Love the Underdog, Dudleyville U.S.A, Shades of the Great One, You Will Respect Me, What!?!?, Beer Cards and More Beer, Weeeeelll!!!, R-V-D, Ring Psychology: Neck, Unorthodox Style of Wreslting, Raw or Smackdown, Pick a Brand, Lucha Libra Extravaganza, Yo Esa, I Know You Holmes, If you Got It, Flaunt it, Ring Psychology: Leg, Backstage Politics, Icon, Showstopper, Mr. Wrestlemania, There's No Holding Me Back, Extreme Warfare, Big-Evil Red-Devil, Distractingly Divalious, Rules Were Meant to Be Broken, Managed by Theodore Long, Managed by Stevie Richards, Calgary Alberta Canada, Houston Texas, Titles on the Line, Sanctimonious S.O.B., Guest Announcer Al Snow, Guest Announcer Hardcore Holly, Osaka Japan, Boston Mass., Unbreakable Chain, Managed by Regal, Managed by Fifi, Armageddon Is Upon Us, Frankie Takes Ho-llywood, Inferno Match (tb), The Destroyer, Pipers Pit, Managed By Melina, Orlando Jordan Chief of Staff, In the Interest of Fairness (tb), There Is No Escape, Denville, Homecoming, Lawn Maintenance Professionals, Old School Lucha Libra, Kennedy's Mic, Virgil, Don't Bash the Star, Luck of the Draw, All Together Now, First of All, For the Love of the Game, Managed by Jimmy, Guest Ring Announcer Vince.

Nice little laundry list of what you can't play against The Boogeyman. Not everything from classic, but should be most. I counted 56 cards and 25 are Superstar-Specific.

Wolfpack is Back, Self High-Five, Back By Vickie, ECW on Sci-Fi, High-Flying Style, Opening Volley, Playing by the Rules, Ruthless Aggression, Taunted by the Chanting Fans, Marquee says Wrestling!, The Revolution Will Not Be Verified, Handicap Match (tb), My Game, My Way, Dallas Texas, I'm Gonna Bash Your Brains In, Quick Bashing, The Best There is/Was/Will Be, the Black Heart, The Masterpiece,  My Name is Finlay and I Like to Fight, The Luck of the Irish, Ladies and Gentlemen..., Best Entrance in the Business, All MVP Pre-Match, This is what We Came To The WWE For, Who Wants an Escort for the Night, Managed By Sherri Martel, Macho Madness, WHAT A RUSH!, Once a Horsemen, Bionic Kicking Machine, The Kings Throne, Through the Fire and Flames ( WE CARRY ON), Too Cool is in Your Corner, Backed by the Zack Ryders, A Giant Shift in Power, Not the Size of the Dog, The Outsiders, We Got a Lot of Heat, Summer of Love, Worlds Greatest Tag Team, Heartbreak Kid, Most Dangerous Champions of Smackdown, Boss's Daughter, Electrifying Champions of Smackdown, Kiss My Ass Club, Viva La Resistance, Revo My Time is Now.

That's the list from WcW + Revo 4, I'm sure I missed a couple.

Edit: Revo 5.

Bash Down the Walls, Drawing a Blank, Cheat to Win, Mouths Writing Checks, Abraham, Again With This Crap (tb), Managed by Eric Bischoff (tb), 5 Questions with The Champ, Accompanied by Ranjin Singh, Punjabi Playboy, Managed by Armando, Managed by Divari, The All American American American, S.O.S., Prepare for Take-Off, Bourne to Fly, Moscow Mauler, Japanese Flag, Corn-Fed Colossus, G is for Gail, Austin's Quad Runner, We Do Everything Together (Nice), Rhynos Extreme Intensity, I Hear Voices, Straight Edge Superstar, Freddie blassie Maker of Champs, Gobbledygooker!, Million Dollar Corp, Heenan Family, Mega Powers Come Running Through, Giant Eiffle Tower, Iran... NUMBER ONE!, Diesel Power, Sycho Sid, Asbury Park New Jersey, Tax Cheats, Million Dollar Man Always Gets His Way, Here Comes Ax..., Lex Express.

And that should be all.

Seems pretty strong. Completely shuts down chain and most help themed decks received in Revo 4.
« Last Edit: January 30, 2012, 04:37:42 AM by Rebort » Logged
Drywall
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« Reply #8 on: January 30, 2012, 03:56:27 PM »

How do people feel about his ability to prevent your opponent from playing key prematch cards?  I get that he wants to stop stuff like Denville, but the fact that he can completely rock a lot of virtual decks (like Macho Man, for example) by stopping them from playing key Superstar Specific prematches is quite bothersome to me.  Is anyone else in the same boat, or do you just accept that he's there to keep some decks in check, and others near unplayable?

If Boogeyman makes your deck "unplayable" then that is just short-sightedness on your part for building a one-trick pony. (No offense!) Any deck out there can defeat the Boogeyman, if built correctly. Take into consideration if you are building say Million Dollar Man, that you KNOW you're not going to be able to play Backed by Virgil if you run into the Boogeyman. That doesn't mean your deck is now useless or an auto-loss, it means you'll have to try and think a little harder for that initial fortitude.

Neutering the Boogeyman in ANY way is not the solution. The prevention of playing those cards via his ability helps offset his BASH limitations and while strong, isn't crazy like Kennedy's ability was. It's IMO very accurate of the character and makes you think outside the box.
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Cythe


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« Reply #9 on: January 30, 2012, 04:06:38 PM »

Soooo, should you also list on here the number of cards Boogeyman isn't allowed to play also?  Cuz I bet that list is longer....
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Drywall
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« Reply #10 on: January 30, 2012, 04:12:09 PM »

Soooo, should you also list on here the number of cards Boogeyman isn't allowed to play also?  Cuz I bet that list is longer....

EXACTLY. He's just as powerful as he is hampered, in my opinion. SO many cards he's not allowed to play as there are a TON of very awesome non-hyrbid reversals out there.
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swankythegreat


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« Reply #11 on: January 30, 2012, 06:28:28 PM »

Drywall I agree with the poor deck building comment for the most part, but there are exceptions.  Decks with large drawbacks, like Homecoming, or Blindsides (in Macho Man specifically) that lose their bonus and stick the player with an awful deck/backlash deck is what bothers me about Boogey.

I'm totally okay with the fact that he stops the hard hitters like No Escape, Jimmy, and other goodies that limit his reversal ability.  He just gives me a headache, from a deck building standpoint, when I sit down and go "Hey, this looks like fun."  "Oh wait, can't play that against Boogeyman!"

I won't deny that he's fun to play as, but I can't think of many people who enjoy playing against the Boogeyman.
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Scotty


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« Reply #12 on: January 30, 2012, 06:58:57 PM »

I sit down and go "Hey, this looks like fun."  "Oh wait, can't play that against Boogeyman!"

You just can't do this in Raw Deal... RVD gets unscripted, Kennedy/Cena don't let you play anything, Tajiri removes a pre-match with Kio Dai...the list goes on and on.

This is why decks need back-up plans. How many Boogeyman decks do plan on facing anyways?  laugh
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AlvaWolf


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« Reply #13 on: January 30, 2012, 08:13:33 PM »

I can vouch for this. I just played BASH Boogeyman in a tournament today and he did neuter virtual "Macho Man"who had dominated up until that point with no losses. He also takes a little steam out of some old cats like "The Rock" and "Shawn Michaels"

And Boogey's virtual cards make his superstar specific actions multi and I love shuffling 16 cards back in 3x a game with ...And I'm coming to Getcha!, especially when I can go get them anytime with Tick Tock whose ACE can't be reversed

Now I can vouch for this as you are talking about my Shawn Michaels.  I do understand that you need to have a deck that doesn't just fall on one thing, but it's not like he only attacks one thing.  There is the possibility that over half of the pre-match you have can have "reverse" or "reversal" somewhere buried in the text.  Taking out half of pre-match is pretty devastating, you pretty much have to factor in how many cards boogeyman will take out of your deck if you go against him (well I do anyway since that is one of drjschell's favorite decks to play in tournaments).  That takes out a lot of useful strategies (remember, the reverse doesn't even have to be a part of the card you use).

I sit down and go "Hey, this looks like fun."  "Oh wait, can't play that against Boogeyman!"

I pretty much did the same thing at one tournament when I saw drjschell pull him out.  I feel that maybe regular cards I can understand, but there should be something that at least protects superstar specifics from his ability. 

You just can't do this in Raw Deal... RVD gets unscripted, Kennedy/Cena don't let you play anything, Tajiri removes a pre-match with Kio Dai...the list goes on and on.

This is why decks need back-up plans. How many Boogeyman decks do plan on facing anyways?  laugh

RVD = Only one card removed
Kennedy = Really bad for opponent, but a card is already made that blanks his ability
Cena = Just use your mid-match before he removes them.  Even if it is a low maneuver, use the "Ultimo-Rechazo" type mid-match.
Tajiri = Again, only one card removed
Boogeyman = Possible 1-All pre-match removed

At least do something to him that at least protects Superstar Specifics, because that is too powerful
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Jokerfish
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« Reply #14 on: January 30, 2012, 09:01:00 PM »

I'm pretty sure when Cena was brought up it was for yo kill the beat and not his ability....

The things boogeyman can't pack has nothing to do with reversals.
The only things he can pack in his arsenal or backstage are one of two builds for VC.It's either Bash and any reversal that is not not chain/heat/volley or it's volley and any reversal cards that aren't bash.....Thats it.
If it is non hybrid and not volley/bash it's an illegal deck. Think about all the power manuevers,  clutch/ apply, german suplex TB, precision haymaker, DLB, Scoop slam, Atomic Lariat.
That means for the most part he has to build fortitude with  a low amount of options maneuver wise in terms of manuevers that are hard to stop. He's a straight red wall and usually has to sit there and wait for you to throw into him to get fort.

He is not overpowered  not one superstar has superstar prematch that are completely untouchable cards. yes his ability affects a lot but the draw back to playing him is that odds are his maneuvers can be stopped and stopped often. He also lives and dies by his hand. So please stop complaining about how bad he is and think of a way around him, I'm sure your a good enough player to do that.   
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« Reply #15 on: January 30, 2012, 09:52:21 PM »

So please stop complaining about how bad he is and think of a way around him, I'm sure your a good enough player to do that.   

Amen, I second that! Boogeyman has almost no way to guarantee his starting fortitude unlike the rest of the superstars, especially when your opponent is playing a face deck with 3x "Once is Enough" to stop Boogey's early low fortutude multi-BASH maneuvers. He is very limited in strategy due to his deck building constraints, So I agree, please stop the hating on The Boogeyman and just make sure you plan properly!
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« Reply #16 on: January 30, 2012, 11:48:50 PM »

A lot of the boogeyman hate seems to stem from the fact that people base entire deck-builds around their prematch. 

Any sort of reliable prematch or pre-game disruption seems to ruin so many decks that are built, whereas a little bit of careful planning and backup planning allows you to build into new ideas and methods to achieve your ends. 

Yes, boogeyman absolutely ruins a couple of deck designs.  He slows down a lot of others.  But that's what's called a bad matchup.  It happens, it always has happened in raw deal, and always will.  It's what makes this game really good now.  No single deck is unbeatable.
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« Reply #17 on: January 31, 2012, 06:26:40 AM »

It's a lot like running into Brahma Bull when you are packing Pump Kick and German Suplexes for fortitude.  Sometimes it just doesn't work out the way you planned it.
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Jake Weires
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