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Author Topic: An idea hopefully for the future virtual sets....  (Read 2707 times)
Gamer of 1000 Names


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« on: February 14, 2008, 01:28:00 AM »

I'm going to go ahead and post this here on Fantasy Card forums and see if you guys all like it Smiley
(Note: these are only a rough draft I drew up a long while back when I head rumors of an RD CCG Videogame and that these were the pack in cards ala yugioh/magic/magination and I originally intended for the set to be continued in some form or a lot of forms to show differant "styles")

I've always wanted one specific character in RD that I knew would never make it in under WWE..
The Generic Wrestler!
the guy in the indy leagues fighting his way up,the nameless jobber, the random fan running in

The basic idea is that in the case of the new virtual (Hopefully) sets I thought to have a character that anyone could play, be restricted in superstar specifics somehow that people wouldn't have to worry about dealing with massive sets to work into a deck (and probably allowing the card designers Much more freedom to play), and being able to fill it's own special niche, and I think this as a concept would be an awesome idea for the game (with modifications and improvements)
 So, without any further ado

Generic Wrestler
SHS 7
SSV 0
Superstar Ability:
You cannot pack more than 5 Superstar Specific Cards
Your cards cannot be modified by non-setup cards.

Finishing Move
Trademark Finisher
Unique
F: 0     D:# ***
This card's damage is equal to your fortitude rating.
If your fortitude rating is greater than your opponent this card cannot be reversed from the backlash deck
If your fortitude rating is less than your opponent when successfully played shuffle this card back into your arsenal after damage is applied.

(Throwback) Doing the Job
Reversal
Unique
F: 5     D:0
Can only be played after a successfully played maneuver
Your opponent's maneuvers are +2d.
When your opponent successfully plays a maneuver and it isnt reversed from the arsenal shuffle 1 card from your ringside pile into your arsenal for every 2 cards overturned.

(Throwback) Kayfabe
Action
Unique
F: 3    D:0
Shuffle any number of cards from your hand into your arsenal and draw the same number of cards.
Both players play with their hands revealed.
« Last Edit: March 13, 2008, 12:44:58 PM by Gamer of 1000 Names » Logged

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« Reply #1 on: February 14, 2008, 02:24:19 AM »

Hmmm...it's an interesting idea, no doubt about that.

However, I think it'll be some degree of auto-gimped because of the SSS restriction built in. Also, F:0 for a Trademark with damage potential out the wazoo seems...a bit busted.

It's a good college try, and I do like Doing the Job (TB) because that's not something we've ever seen before, I don't think. 
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« Reply #2 on: February 14, 2008, 09:13:33 AM »

Hmmm...it's an interesting idea, no doubt about that.

However, I think it'll be some degree of auto-gimped because of the SSS restriction built in. Also, F:0 for a Trademark with damage potential out the wazoo seems...a bit busted.

Well, the main reason I devised the 5 SS restriction, is so we Woudnt have the HHH effect in an Entire deck of specifics,  to an extent he's Supposed to be a little gimped like Spike was so you can work on making the best of what you choose, besides it's no less screwing than any set that never got any more than the their first appearance.

To the TM though I see what you mean.
I was trying to give a TMF that could fit a variety of abilities. What do you suggest?
(I hope) that these will be freely worked on and improved as this thread continues, to see what the forum can come up with
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« Reply #3 on: February 14, 2008, 11:41:34 AM »

just so you know, i dont think the trademark is busted.  sure, it has almost unlimited damage potential, but you have to get the fortitude for it first.

a 10F - 10D trademark isn't busted.

a 25F - 25D trademark isn't busted.

a 30F - 30D trademark isn't busted.

i wouldn't even think that a 50f - 50D trademark is busted.
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« Reply #4 on: February 14, 2008, 11:50:37 AM »

I think what he was meaning was the shuffle back effect might be a  little busted (At least that's how I interpreted it)

F 30 D 30 trademark not busted
F 30 D 30 that you can hit several times a game, possible
« Last Edit: February 14, 2008, 11:53:40 AM by Gamer of 1000 Names » Logged

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« Reply #5 on: February 14, 2008, 01:20:02 PM »

I think what he was meaning was the shuffle back effect might be a  little busted (At least that's how I interpreted it)

F 30 D 30 trademark not busted
F 30 D 30 that you can hit several times a game, possible
That's part of it.  Part of it being a finisher is just that--it finishes the match in most cases.  Hitting it over and over again should only be done in Iron Man matches or other desperate situations.  From that point of view, jamming someone with it over and over again makes little sense.

I'd personally jack up the F required.  An F:0 TMF seems wrong to me, but I think I play a lot of high-power finisher people.  Maybe F: Fort in field and D: Fort in field - 5.  so you actually have to build to it instead of continually dropping it.  That, and it guarantees then that at higher levels, it still does stupid amounts of damage.
« Last Edit: February 14, 2008, 01:22:40 PM by HXCDisciple » Logged

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« Reply #6 on: February 14, 2008, 01:58:40 PM »

Another thought about the TMF: reverse the conditions. That way, you get to try it more than once if he's leading the match (the flavor here is the sign of desperation: you keep going back to the well), and if you're ahead of him, you hit it with the intent of the match being over, so you make it harder to reverse, but lose it for the rest of the match.
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« Reply #7 on: February 14, 2008, 02:14:40 PM »

Hmmm, that could work.. Im still not sure what to do for ultras though
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« Reply #8 on: February 14, 2008, 03:17:00 PM »

Stun the crowd TB!

0 F

Reverse any maneuver with Stun value 1 or greater.

2 D

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« Reply #9 on: February 14, 2008, 03:30:38 PM »

Maybe make into a Mid Match ala Ultimo Rechazo,  like this ? since requiring stun value essentially prevents it from hitting Anything from Revo and most of the classic weaker moves

Ultra Rare
(Throwback) Stun the Crowd
Midmatch Reversal
F: 0 D: 2
Reverse any Maneuver with stun value.
If your first card on your next turn is a maneuver it is -# F where # is equal to your opponent's superstar value
Just an idea
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« Reply #10 on: February 14, 2008, 03:35:58 PM »

That's good, actually.  I really like that card.
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« Reply #11 on: February 14, 2008, 05:15:51 PM »

So, what should we do for the final card, maybe some sort of prematch
Maybe

Ultra Rare
Dark Match
Prematch: Stipulation
Permanent
If your opponent's superstar value is 2 or less Neither player may play title belts and their cards cannot be modified except by setup cards. If not,  You begin the game regardless of superstar value

With the former being that Neither wrestler are important by any means becoming both generic wrestlers and the other being where the big mid/top card guy lets the little jobber have his fun and get the first move
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« Reply #12 on: February 14, 2008, 05:44:51 PM »

I like the second part of it, that fits.

The first part, however, I have a problem with.  Why?  I play William Regal with Power of the Punch and his other SSS goodies in my Backlash deck.  I'm not a huge fan of setup cards, but stopping that up throws a smaller deck like that one off pretty badly.  I could still fight through it, but it's an annoyance, to say the least.  Maybe it's just me.
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« Reply #13 on: February 14, 2008, 06:28:52 PM »

Just an idea Tongue
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« Reply #14 on: February 14, 2008, 08:09:04 PM »

It is, and it's not a bad one at all.  It could just use some work, is all.
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« Reply #15 on: February 14, 2008, 09:07:36 PM »

Version 2.0
Dark Match
Pre match Stipulation
Permanent
If your opponent's superstar value is 2 or less, at the end of the prematch phase you may search for a set up card and a non unique maneuver reveal them to your opponent and place them into your hand.
If not, you begin the game reardless of superstar value

as an alternate set up,

(I was thinking in future set instead of bringing one card a set, bringing in a whole new Generic wrestler with new cards and an ability with the 5 or so card restriction still of course, theyd all still have access to the same cards, but it would allow players to have differant abilities to fit differant types of wrestlers)
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« Reply #16 on: February 15, 2008, 12:07:17 AM »

I like that idea, actually.  It allows for a greater degree of customization of a particular character.  I like it, but you'll get people who won't play it precisely because of the 5-SSS restriction.  Nerts to them, though, I like this.
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« Reply #17 on: February 16, 2008, 11:55:47 PM »

i appreciiate the bode of confidence, Im just curious what the other forumites out of the forums think, I want to see what they can throw at this idea
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« Reply #18 on: February 17, 2008, 04:11:18 AM »

I think it'd be cooler to be like...

Hardcore Wrestler
Starting Hand Size: Whatever
Superstar Value: Whatever
Superstar Ability: Your extremes are -1F and +1D.

And then have like 5 different generic superstars that you could proxy a pic onto or whatever.

And no, I don't want a card that does that exact thing but just as an example.
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« Reply #19 on: February 17, 2008, 09:20:38 AM »

Hmmm, a blank superstar card pic Could be really cool....
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« Reply #20 on: March 13, 2008, 12:02:48 PM »

I haven't posted in a while (Horrid computer Embarrassed ) So I thought Id get back to the Jobber of doom thread with this next generic one

.... The Smark Favorite Indy guy (With the Highest SSV I think would be appropriate for a generic Tongue)

Generic Wrestler (Indy Version)
SHS: 5
SSV: 1

Superstar Ability:
You cannot pack more than 5 superstar specific cards
Whenever your opponent moves cards from his ringside pile to any other area you may shuffle the same number of cards from your ringside pile into your arsenal.

(I really hope this isnt too overpowered)

(Throwback) Slandered Online
Action/Reversal
Unique
F:4?     D:0
As an action, you may discard this to put one other action from your ringside pile into your hand
As a reversal, reverse any non setup action and end your opponent's turn. your opponent discards one midmatch randomly

Take it into the Crowd
Action+Strike
Unique Multi
F:8     D:8
When you attempt to play this card overturn 5 cards
When successfully played, for every 2 cards your opponent overturns from this card you may blank one of your opponent's non stipulation cards in his ring area until the end of his next turn.

Free Agent
Backstage Card
You may reveal this with your superstar card.
While you pack this card you cannot pack Raw, Smackdown, Face, or Heel cards
While this card is revealed and you successfully play an action you may overturn 1 and your opponent must put a card from his hand on top of his arsenal

Hopefully these get the responses of the last, but any suggestions are welcome
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« Reply #21 on: March 13, 2008, 12:20:13 PM »

Generic Wrestler (Indy Version)
SHS: 5
SSV: 1

Superstar Ability:
You cannot pack more than 5 superstar specific cards
Whenever your opponent moves cards from his ringside pile to any other area you may shuffle the same number of cards from your ringside pile into your arsenal.

(I really hope this isnt too overpowered)

Can't speak to the rest of the cards, because I saw this and went "ASKFGHJKL:OBSCENE!!!"

Read the card like this: "When your opponent uses the Volley trait to reverse a card, shuffle # cards into your Arsenal, where # is the Volley number on the card. If the card is multi, you may do this twice."

That's WAAAAAY too powerful, especially since the character will be getting future Generic Guy foils with each set.

It'd be much better if it let you shuffle back when your opponent shuffled back, but not any time a card moves from one place to another.
« Last Edit: March 13, 2008, 12:30:40 PM by dilbert505 » Logged
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« Reply #22 on: March 13, 2008, 12:30:42 PM »

I see what you mean there, something I really didnt think of

How about this,

Generic Wrestler
SHS:5
SSV:1
SSA:
You cannot pack more than 5 superstar specific cards
whenever you opponent moves cards from his ringside pile to his arsenal you may shuffle the same number of cards from your ringside pile into your arsenal.

Or perhaps it could be shifted towards moving cards from anywhere to his arsenal if this was designated to weak.
« Last Edit: March 13, 2008, 12:38:46 PM by Gamer of 1000 Names » Logged

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« Reply #23 on: March 13, 2008, 09:07:27 PM »

Generic Wrestler
SHS:5
SSV:1
SSA:
You cannot pack more than 5 superstar specific cards
Whenever you opponent moves cards from his ringside pile to his arsenal you may shuffle the same number of cards +# from your ringside pile into your arsenal, where # is equal to your Superstar Value.

OR

Generic Wrestler
SHS:5
SSV:1
SSA:
You cannot pack more than 5 superstar specific cards
whenever you opponent moves cards from his ringside pile to his arsenal you may shuffle the same number of cards that have been removed from the game into your arsenal.

Those would be my ideas here.  That's a sound ability, but it should favor you slightly more.
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« Reply #24 on: March 14, 2008, 01:35:31 AM »

I like both of them honestly, the superstar value adding one having some cool flavor, though how do you determine shuffling from RFG in the long would be any better than from the ringside unless you were removing cards constantly for almost all effects
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