Team Canada Online
May 22, 2012, 07:28:31 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Are you looking to get access to the trade area?
Please Click Here and follow the instructions.

(Again, follow the link, do NOT send a Message to an Admin, thanks!)
Please note, you must create a new account here first!
 
  Home   Forum   Help Search Calendar Login Register   **
* *

Recent

Stats

Members
  • Total Members: 1077
  • Latest: 5ttttt
Stats
  • Total Posts: 79240
  • Total Topics: 7439
  • Online Today: 52
  • Online Ever: 492
  • (August 06, 2008, 10:47:20 PM)
Users Online
Pages: [1] 2   Go Down
  Print  
Author Topic: NRD1 - Wave 1 Spoilers - Maneuvers  (Read 3728 times)
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« on: July 21, 2008, 04:06:40 PM »

-------------------------------------
Maneuvers - High Risk: 8
-------------------------------------

001/300
Elbow Drop
High Risk
Can only be played after a 2D or greater maneuver.
Cannot be reversed by a 2D or greater reversal or a reversal with a number greater than 1 in its text.
TORSO
F: 2      D: 5

002/300
Leg Drop
High Risk
Can only be played after a 3D or greater maneuver.
HEAD
SV: 1
F: 4      D: 8

003/300
Diving Takedown
High Risk / Action
As a maneuver, can only be played after a 3D or greater maneuver.
As an action this card is -6F and -8D.  Discard this card, draw 1 card, and your opponent discards 1 card and overturns 1 card.  You cannot play “Diving Takedown” as an Action this turn.
TORSO
F: 6      D: 8

004/300
Cross Body Block
High Risk
Can only be played after a 3D or greater maneuver.
TORSO
SV: 1
F: 8      D: 11

005/300
Suicide Dive
High Risk / Reversal: Special
As a maneuver, can only be played after a 4D or greater maneuver or a maneuver played after a Set-up card.
As a reversal, reverse any card with “Roll Out” in the title.
TORSO
(High Flier)
SV: 2
F: 10      D: 10

006/300
Splash
High Risk / Action
As a maneuver, can only be played after a 4D or greater maneuver.
As an action, this card is -8F and -10D.  Shuffle this card into your Arsenal and draw 2 cards.  You cannot play “Splash” as an Action this turn.
TORSO
SV: 1
F: 12      D: 10

007/300
Moonsault
High Risk / Action
As a maneuver, can only be played after a 5D or greater maneuver.
As an action, this card is -8F and -16D.  Shuffle this card into your Arsenal, and your opponent reveals his hand and discards any reversals with “High Risk” in their text.
TORSO
(High Flier)
SV: 2
F: 14      D: 16

008/300
Leaping Neck Snap
High Risk / Action
As a maneuver, can only be played after a 5D or greater maneuver and this card is +#D, where # is the number of cards removed from game.
As an action, this card is -20F.  Return this card to your hand, each player removes a card in their Ringside from the game, and you cannot play “Leaping Neck Snap” as an Action this turn.
HEAD
F: 20      D: 0

--------------------------------
Maneuvers - Strike: 16
--------------------------------

009/300
Chop
Strike / Action
As a maneuver, this card is +2D for each other maneuver with Target: TORSO in your Ring.
As an action, this card is -2D.  Discard this card and put one maneuver not titled “Chop” with Target: TORSO from your Ringside into your Hand.
TORSO
F: 0      D: 2

010/300
Feign Strike
Strike
Search your Arsenal for 1 non-Unique, non-Strike, F: 0 maneuver, reveal it to your opponent, put it into your hand and shuffle your Arsenal.
If one of your Strikes is not successfully played and this card is in your hand, you may discard this card and put the reversed Strike into your Hand instead of your Ringside.
NONE
SV: 1
F: 0      D: 0

011/300
Kick
Strike
TORSO
F: 0      D: 4

012/300
Pump Kick
Strike
If this is the first non-Pre-match card played of the game, it can only be reversed from your opponent's Arsenal.
TORSO
(Brawler)
SV: 1
F: 0      D: 3

013/300
Punch
Strike
If this card is reversed from your opponent's Arsenal, and his first card played next turn is a printed F: 0 maneuver, it can only be reversed from your Arsenal and after applying damage his turn ends.
HEAD
F: 0      D: 5

014/300
Slap
Strike
HEAD
Unstoppable
F: 0      D: 1

015/300
Shoulder Block
Strike
TORSO
SV: 1
F: 1      D: 5

016/300
Boot Lace
Strike: Foreign Object
If you reversed a card from your Hand to end your opponent's last turn and this is the first card played this turn, this card cannot be reversed from your opponent's Hand.
HEAD
F: 2      D: 4

017/300
Head Butt
Strike
When played, you may choose to make this card -3D.  If you do, it is considered a Strike + Grapple Multi.
HEAD
(Brawler)
F: 3      D: 6

018/300
Superkick
Strike
When played after a successfully played 5D or greater maneuver, you may choose to make this card +4D.  If you do, it cannot be reversed from your opponent's Backlash.
HEAD
F: 4      D: 6

019/300
Kendo Stick Shot
Strike: Foreign Object
HEAD
(Hardcore)
SV: 2
F: 5      D: 7

020/300
Drop Kick
Strike
When played, discard up to 2 cards.  This card is +2D for each card discarded.
HEAD
SV: 1
F: 6      D: 6

021/300
Spinning Heel Kick
Strike
If your last card played this turn was a Set-up Action, look at the top 7 cards of your opponent's Arsenal, and put any of them back on the top and/or bottom of his Arsenal in any order.
HEAD
F: 7      D: 7

022/300
Clothesline
Strike / Reversal: Special
As a reversal, reverse any non-Unique card which would allow your opponent to search his Arsenal.  After damage has been applied, remove this card from the game.
HEAD
(Brawler)
F: 8      D: 8

023/300
Big Boot
Strike
Can only be played after a Set-up or if you reversed a card to end your opponent's last turn and this is the first card played of your turn.
HEAD
F: 9      D: 11

024/300
Chair Shot
Strike: Foreign Object
HEAD
(Hardcore)
SV: 1
F: 10      F: 10

-----------------------------------
Maneuvers - Grapple: 16
-----------------------------------

025/300
Arm Drag
Grapple
Search your Arsenal for a F: 0 maneuver, reveal it to your opponent, put it into your hand and shuffle your Arsenal.
ARMS
F: 0      D: 3

026/300
Body Slam
Grapple
Overturn cards until you overturn an F: 0 maneuver or until you've overturned cards equal to this card's damage.
BACK
F: 0      D: 5

027/300
Fireman's Carry
Grapple
Draw 2 cards.
BACK
F: 0      D: 2

028/300
Hip Toss
Grapple
BACK
F: 0      D: 4

029/300
Leg Drag
Grapple
If your next card played this turn is a Strike, it is Unstoppable.
LEGS
F: 0      D: 1

030/300
Lock-Up
Grapple
Can only be reversed by cards of printed D: 0.
If your next card played this turn is a Grapple, it can only be reversed from the Arsenal.
NONE
(Clean) / (Grappler)
F: 0      D: 0

031/300
Atomic Drop
Grapple
This card is +2D for each other maneuver in your Ring with Target: GROIN.
GROIN
F: 5      D: 6

032/300
Bulldog
Grapple
HEAD
F: 6      D: 8

033/300
Samoan Drop
Grapple
When played, discard any number of cards.  This card is +#D where # is the number of cards discarded.
BACK
F: 7      D: 7

035/300
Trash Can On The Head
Grapple: Foreign Object
When this card is in your Ring, your Strikes with Target: HEAD are +7D.
When this card is in your Ring, if you successfully play a Strike with Target: HEAD, put this card into your Ringside.
When this card is in your Ring, at the start of your opponent's turn, before his Draw Segment, he may discard 1 Reversal.  If he does, put this card into your Ringside.
HEAD
(Hardcore)
F: 8      D: 7

034/300
Drop Toe Hold
Grapple
Put up to 1 non-Superstar-Specific card from your opponent's Ring into his Ringside.
HEAD
F: 9      D: 6

036/300
Sidewalk Slam
Grapple
If a card with “Roll Out” in the title is in your Ring, this card is +5D.
BACK
F: 10      D: 7

037/300
Suplex
Grapple
After damage has been applied, if this card was not reversed, you may discard 1 card.  If you do, put this card in your hand.
BACK
(Grappler)
F: 11      D: 8

038/300
Spinebuster
Grapple
Overturn 5 cards or discard your Backlash.
BACK
F: 12      D: 11

039/300
Powerbomb
Grapple
If your opponent reverses this card from his Hand or Backlash, overturn 3 cards.
BACK
SV: 1
F: 13      D: 12

040/300
DDT
Grapple
If this card is reversed from the Arsenal, your turn does not end.
HEAD
(Grappler)
SV: 2
F: 14      D: 11

----------------------------------------
Maneuvers - Submission: 16
----------------------------------------

041/300
Arm Bar
Submission / Reversal: Action
As a reversal, if your Fortitude Rating is 0, reverse any non-Set-Up Action.
ARMS
F: 0      D: 2

042/300
Chin Lock
Submission / Action
As an action, this card is -3D.  Discard this card and draw 2 cards.
HEAD
F: 0      D: 3

043/300
Clutch Onto Opponent
Submission
Cannot be reversed from your opponent's Hand, Backlash or Arsenal.
You may not play "Maintain Hold" as your next card this turn.
BACK
F: 0      D: 1

044/300
Hammerlock
Submission
ARMS
F: 0      D: 4

045/300
Headlock
Submission
Reveal your Backlash, your opponent chooses 1 non-Unique card, and you discard that card.
HEAD
F: 0      D: 5

046/300
Rest Hold
Submission
Each player may shuffle up to 12 cards from their Ringside into their Arsenal.
If you are a Submissionist, this card is Multi.
NONE
F: 0      D: 0

047/300
Apply Illegal Leverage
Submission
Can only be played after a successfully played Submission.
Until end of turn, this card gains that maneuver's text and Target.
NONE
(Dirty)
F: 3      D: 5

048/300
Strangle Hold
Submission
If one of your Styles is “Dirty Fighter”, you may search your Arsenal for “Maintain Hold”, reveal it to your opponent, put it into your Hand and shuffle your Arsenal.
This card is +# SV until end of turn, where # is the number of cards overturned for this card's damage.
HEAD
F: 4      D: 6

049/300
Bear Hug
Submission
Put any number of cards from your opponent's Ringside on top of his Arsenal.
BACK/TORSO
F: 5      D: 7

050/300
Ankle Lock
Submission
This card is +3D for each other card in your Ring with Target: LEGS.
LEGS
(Submissionist)
F: 6      D: 5

051/300
Triangle Choke
Submission
Shuffle up to 7 cards from your Ringside into your Arsenal.
HEAD
(Submissionist)
F: 7      D: 7

052/300
Half Crab
Submission
If your next card played this turn is “Half Crab”, it cannot be reversed from your opponent's Backlash, it is +8D and it is a Multi.
BACK
F: 8      D: 8

053/300
Microphone Cord Throttle
Submission: Foreign Object
Your opponent may discard an Action card from his hand.  If he does not, he discards 3 cards.
HEAD
(Hardcore)
F: 9      D: 9

054/300
Sleeper Hold
Submission
Your opponent chooses a card in his Ring and places it under this card.
If you play “Maintain Hold” after this card, this card is -#D, where # is the number of cards under this card.
If your opponent has no cards in his Ring, you may not play “Maintain Hold” after this card and if you are resolving the effects of Maintain Hold, those effects end.
At the end of turn, if there are any cards under this card and you are not resolving the effects of "Maintain Hold", remove them from the game.
HEAD
(Submissionist)
F: 9      D: 8

055/300
Full Nelson
Submission
If you have less cards in your Hand than your opponent, draw cards until you have the same number of cards in hand.
If you have more cards in your Hand than your opponent, he overturns cards equal to the difference in the number of cards in your Hands.
BACK/HEAD
F: 10      D: 8

056/300
Torture Rack
Submission
If this card is not reversed and you do not play “Maintain Hold” immediately after this card, overturn 6 cards.
BACK/TORSO
F: 11      12

--------------------------------------------------
Maneuvers - Trademark Finisher: 1
--------------------------------------------------

057/300
Trademark Finisher
Trademark Finisher
You may not pack this card if you are packing any other Trademark Finisher maneuvers.
NONE
Unique
SV: 3
F: 30      D: 20
« Last Edit: August 05, 2008, 10:41:50 PM by BrysonYuzyk » Logged

We'll long be laughing after you are dead.
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #1 on: July 21, 2008, 06:40:57 PM »

I like the idea of small unreversible maneuvers like Chop.  It'll definitely cut down on one-sided "keep you at F:0" beatdowns.

However...what's the deal with

003/300
Diving Takedown
High Risk / Action
As a maneuver, can only be played after a 3D or greater maneuver.
As an action this card is -6F and -8D.  Discard this card, draw 1 card, and your opponent discards 1 card and overturns 1 card.  You cannot play “Diving Takedown” as an Action this turn.
TORSO
F: 6      D: 8

Didn't you guys learn from mistakes of the past? Tongue  Are you sure you want to include both the discard and the overturn on this one?
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
CreedP
Voice of Reason
Administrator
*****

Cowbell: 86
Online Online

Posts: 12486



View Profile
« Reply #2 on: July 21, 2008, 07:31:27 PM »

The appropriate response is 'Don't you read cards?'  Wink
Quote
You cannot play “Diving Takedown” as an Action this turn.

Mistakes prevented.

CREED
Logged

Note: Name Change for Virtual Sets
Virtual 1: Break the Walls Down (Revo 4)
Virtual 2: WCW Invasion
Virtual 3: The Legacy (Revo 5)
Virtual 4: Saturday Night's Main Event
Virtual 5: Nexus or Against Us (Revo 6)
Virtual ... ? ? ? ? ? ?
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #3 on: July 21, 2008, 07:32:53 PM »

I like the idea of small unreversible maneuvers like Chop.  It'll definitely cut down on one-sided "keep you at F:0" beatdowns.

However...what's the deal with

003/300
Diving Takedown
High Risk / Action
As a maneuver, can only be played after a 3D or greater maneuver.
As an action this card is -6F and -8D.  Discard this card, draw 1 card, and your opponent discards 1 card and overturns 1 card.  You cannot play “Diving Takedown” as an Action this turn.
TORSO
F: 6      D: 8

Didn't you guys learn from mistakes of the past? Tongue  Are you sure you want to include both the discard and the overturn on this one?

Given the limit of 1/turn, even if you have multiple copies available to you, engines which abuse DT like in RDC basically don't function.  At least, no problem showed up within five months of playtesting.

On the upside, if there ever turns out to be a significant problem with ANY card, we'll never have to ban anything: We can issue reprints for mere pennies, thus giving the game another degree of safety should any extreme NPEs sneak through playtesting.
Logged

We'll long be laughing after you are dead.
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #4 on: July 21, 2008, 08:07:03 PM »

The appropriate response is 'Don't you read cards?'  Wink
Quote
You cannot play “Diving Takedown” as an Action this turn.

Mistakes prevented.

CREED

Yes, I did read the card and I did see the "once per turn" limit.  I still thought that a F:0 action that replaces itself AND makes one's opponent discard and over turn one is too powerful, even if it's limited to once per turn.  But meh, it's still early in the spoilers and I have faith in Bryon that the rest of the environment will provide counters to this card.  Arm Bar is certainly a good start.  Me likes  Grin
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
BigPimpin


Cowbell: 8
Offline Offline

Posts: 2607


Straight Gangsta, Foo'!


View Profile
« Reply #5 on: July 22, 2008, 09:39:36 AM »

Like a lot of this...and I know it's really early in the spoilers so I don't have the whole set...but this card combo didn't pose a problem in playtesting? 

043/300
Clutch Onto Opponent
Submission
Cannot be reversed from your opponent's Hand, Backlash or Arsenal.
You may not play "Maintain Hold" as your next card this turn.
BACK
F: 0      D: 1

047/300
Apply Illegal Leverage
Submission
Can only be played after a successfully played Submission.
Until end of turn, this card gains that maneuver's text and Target.
NONE
(Dirty)
F: 3      D: 5

Seems like the combo got worse for people that don't have a ring area reversal, unless I missed something.  We shall see how future spoilers play out.
Logged

100% reason to remember the name.

I'm the reason the hood need a dental plan.
dwalls31


Cowbell: 0
Offline Offline

Posts: 14


View Profile
« Reply #6 on: July 22, 2008, 11:14:51 PM »

Clutch and Apply is still good, but not as good. If you notice, the text on clutch says that you cannot play Maintain Hold after this card, so even though you can clutch/apply not playing maintain hold after prevents the lock. The only thing now is if someone has a god hand and has all 3 applies in hand then it could hurt, but it is still not game ending.
Logged
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #7 on: July 23, 2008, 12:36:51 AM »

Clutch and Apply is still good, but not as good. If you notice, the text on clutch says that you cannot play Maintain Hold after this card, so even though you can clutch/apply not playing maintain hold after prevents the lock. The only thing now is if someone has a god hand and has all 3 applies in hand then it could hurt, but it is still not game ending.

You'll find a couple of ways to deal with the Clutch/Apply situation, some more obvious than others.

The simple fact is though: Playtesting has shown NRD to be much more back and forth than RDC grew to be.  It's become near impossible to accomplish a shut-out; There's plenty of ways to get F on the board, particularly when you're behind.
Logged

We'll long be laughing after you are dead.
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #8 on: July 30, 2008, 09:02:15 PM »

Some random questions:

1) Does reversing from cards under Technicality count as reversing from the Hand (in relation to Clutch Onto Opponent)?

2) You guys chose not to create any non-unique non-high-risk maneuvers with printed damage greater than around 12.  Why is that?

3) Why do some of the higher end non-unique non-high-risk maneuvers carry penalties for playing them?  For example, compare Full Nelson with Torture Rack.  Why does Full Nelson deserve awesome text while Torture Rack punishes its user?
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #9 on: July 30, 2008, 09:07:55 PM »

Some random questions:

1) Does reversing from cards under Technicality count as reversing from the Hand (in relation to Clutch Onto Opponent)?

2) You guys chose not to create any non-unique non-high-risk maneuvers with printed damage greater than around 12.  Why is that?

3) Why do some of the higher end non-unique non-high-risk maneuvers carry penalties for playing them?  For example, compare Full Nelson with Torture Rack.  Why does Full Nelson deserve awesome text while Torture Rack punishes its user?

1) Yes.

2) Better to start slow and work upwards than start high and have to backpedal later.

3) It has to do with the natural fortitude curve.  FN takes you from 10 to 18, whereas TR takes you from 11 to 23.  The difference is significant.
Logged

We'll long be laughing after you are dead.
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #10 on: July 30, 2008, 09:28:17 PM »

I see.  Thanks for the clarifications.

Got one more for you:  why would anyone ever invoke Bear Hug's text?

049/300
Bear Hug
Submission
Put any number of cards from your opponent's Ringside on top of his Arsenal.
BACK/TORSO
F: 5      D: 7
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #11 on: July 30, 2008, 09:33:32 PM »

I see.  Thanks for the clarifications.

Got one more for you:  why would anyone ever invoke Bear Hug's text?

049/300
Bear Hug
Submission
Put any number of cards from your opponent's Ringside on top of his Arsenal.
BACK/TORSO
F: 5      D: 7

You can't expect me to give away all the tech, can you?

Why buy the cow...?!
Logged

We'll long be laughing after you are dead.
UFC_Is_Better


Cowbell: 0
Offline Offline

Posts: 173



View Profile
« Reply #12 on: July 31, 2008, 10:44:28 AM »

I see.  Thanks for the clarifications.

Got one more for you:  why would anyone ever invoke Bear Hug's text?

049/300
Bear Hug
Submission
Put any number of cards from your opponent's Ringside on top of his Arsenal.
BACK/TORSO
F: 5      D: 7

I imagine it might have something to do with your opponent trying to stack his deck with maneuvers that let him put cards on top, this way you potentially throw them off.  I have no clue, this is just my thoughts.
Logged

"You can make a mistake and get caught in a submission, but Chuck made a mistake and he got caught in an ass whoopin"
Quinton "Rampage" Jackson after knocking out Chuck Liddell
JaysonPhenix


Cowbell: -30
Offline Offline

Posts: 3379

2004! Neutral Ground Qualifier Champion


View Profile
« Reply #13 on: July 31, 2008, 10:47:05 AM »

to make sure it goes all the way through?  Thats actually a good move for HBK to hit to make sure he doesnt lose when he has used the kip-up

Make sure you have sustained out.  Take the move, reduce the damage, throw this move and put back 7 useless cards to make sure it goes through and you dont lose.  Just in case you cant do the SCM combo  Tongue
« Last Edit: July 31, 2008, 10:55:26 AM by JaysonPhenix » Logged
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #14 on: July 31, 2008, 11:00:18 AM »

to make sure it goes all the way through?  Thats actually a good move for HBK to hit to make sure he doesnt lose when he has used the kip-up

Make sure you have sustained out.  Take the move, reduce the damage, throw this move and put back 7 useless cards to make sure it goes through and you dont lose.  Just in case you cant do the SCM combo  Tongue

Ah nice one Jayson.  The other uses I was thinking of were to setup Booby Trap or to intentionally have it reversed from Arsenal by your opponent's Manager Interferes for the sake of removing it from the game.
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #15 on: August 05, 2008, 09:38:32 AM »

Feign Strike
Strike
Search your Arsenal for 1 non-Unique, non-Strike, F: 0 maneuver, reveal it to your opponent, put it into your hand and shuffle your Arsenal.
If your opponent reverses a Strike and this card is in your hand, you may discard this card and put the reversed Strike into your Hand instead of your Ringside.
NONE
SV: 1
F: 0      D: 0

Regarding the second part of Feign Strike's text:
1) Since it just says "reverses," does this mean the second part will trigger upon reversing on overturn?  The "hand instead of your Ringside" text wouldn't make sense in this case then.
2) Can the second part trigger after my opponent plays 1 Reversal to my Multi Strike?
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
JaysonPhenix


Cowbell: -30
Offline Offline

Posts: 3379

2004! Neutral Ground Qualifier Champion


View Profile
« Reply #16 on: August 05, 2008, 09:51:15 AM »

2) Can the second part trigger after my opponent plays 1 Reversal to my Multi Strike?

If it takes two to be reversed for it to trigger why would it only take one for a multi?
Logged
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #17 on: August 05, 2008, 11:08:09 AM »

2) Can the second part trigger after my opponent plays 1 Reversal to my Multi Strike?

If it takes two to be reversed for it to trigger why would it only take one for a multi?

I wasn't sure if Multi's "took 2 Reversals to be completely reversed once" or "took 2 reverses to be completely reversed."  Understand the difference I'm getting at?  Would the first Reversal played count as having "reversed" the Multi even though it isn't completely reversed yet?
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
King Jimmeh


Cowbell: -4
Offline Offline

Posts: 208



View Profile
« Reply #18 on: August 05, 2008, 11:15:51 AM »

A multi isn't considered reversed unless it's completely reversed.
Logged
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #19 on: August 05, 2008, 09:02:14 PM »

Regarding the second part of Feign Strike's text:
1) Since it just says "reverses," does this mean the second part will trigger upon reversing on overturn?  The "hand instead of your Ringside" text wouldn't make sense in this case then.

Do you have a recommendation for templated phrasing which avoids this problem?  Feign Strike should only be usable if the reversed strike would be going to the Ringside.
Logged

We'll long be laughing after you are dead.
thebear308


Cowbell: 0
Online Online

Posts: 32


View Profile
« Reply #20 on: August 05, 2008, 09:19:36 PM »

Regarding the second part of Feign Strike's text:
1) Since it just says "reverses," does this mean the second part will trigger upon reversing on overturn?  The "hand instead of your Ringside" text wouldn't make sense in this case then.

Do you have a recommendation for templated phrasing which avoids this problem?  Feign Strike should only be usable if the reversed strike would be going to the Ringside.

Maybe this?

"When you unsuccessfully play a Strike and this card is in your hand, you may discard this card and put the reversed Strike into your hand instead of your Ringside."
Logged
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #21 on: August 05, 2008, 09:32:03 PM »

Regarding the second part of Feign Strike's text:
1) Since it just says "reverses," does this mean the second part will trigger upon reversing on overturn?  The "hand instead of your Ringside" text wouldn't make sense in this case then.

Do you have a recommendation for templated phrasing which avoids this problem?  Feign Strike should only be usable if the reversed strike would be going to the Ringside.

Maybe this?

"When you unsuccessfully play a Strike and this card is in your hand, you may discard this card and put the reversed Strike into your hand instead of your Ringside."

Sounds good to me, thebear.  I think this will create a new precedence for using the word "unsuccessfully."  Has the "unsuccessfulness" of a card ever been mentioned explicitly in Raw Deal?
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #22 on: August 05, 2008, 10:40:04 PM »

Regarding the second part of Feign Strike's text:
1) Since it just says "reverses," does this mean the second part will trigger upon reversing on overturn?  The "hand instead of your Ringside" text wouldn't make sense in this case then.

Do you have a recommendation for templated phrasing which avoids this problem?  Feign Strike should only be usable if the reversed strike would be going to the Ringside.

Maybe this?

"When you unsuccessfully play a Strike and this card is in your hand, you may discard this card and put the reversed Strike into your hand instead of your Ringside."

Sounds good to me, thebear.  I think this will create a new precedence for using the word "unsuccessfully."  Has the "unsuccessfulness" of a card ever been mentioned explicitly in Raw Deal?

Something occurs to me.

13/181
Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10      D: 12

Rephrasing.  Keep up the good work, Double T!
Logged

We'll long be laughing after you are dead.
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #23 on: August 06, 2008, 07:44:00 AM »

Rephrasing.  Keep up the good work, Double T!

Thanks =)  Neurosis FTW!
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
Revolution_Payback


Cowbell: -2
Offline Offline

Posts: 214


View Profile
« Reply #24 on: August 09, 2008, 05:03:45 AM »

If you choose the -3D option with Head Butt, would it still be a Grapple in your Ring?
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Words of Wisdom

Prohibition is better than no liquor at all.-Will Rogers.
Powered by MySQL Powered by PHP Powered by SMF 1.1.15 | SMF © 2011, Simple Machines Install SimpleMachinesForum web hosting Valid XHTML 1.0! Valid CSS!
Page created in 0.327 seconds with 31 queries.
TinyPortal © 2005-2012