Team Canada Online
May 22, 2012, 07:31:58 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: To help us better manage accounts created by Bots, we periodically purge accounts that appear to be created by bots.

Typically newer accounts that have 0 posts are usually identified as bots. In our most recent set of purges, any account that had 0 posts, and had no logged into the site in over a year was purged.

To avoid having your account purged, if you have no posted yet, take a couple of minutes to create a post and say hello and introduce yourself.

If we have accidentally deleted the account of an actual user, we apologize, feel free to sign up again.
Thanks for your understanding!
 
  Home   Forum   Help Search Calendar Login Register   **
* *

Recent

Stats

Members
  • Total Members: 1077
  • Latest: 5ttttt
Stats
  • Total Posts: 79239
  • Total Topics: 7439
  • Online Today: 52
  • Online Ever: 492
  • (August 06, 2008, 10:47:20 PM)
Users Online
Pages: [1]   Go Down
  Print  
Author Topic: NRD1 - Wave 2 Spoilers - Reversals  (Read 2354 times)
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« on: July 22, 2008, 11:53:14 AM »

--------------------
Reversals: 20
--------------------

058/300
Step Aside
Reversal: Strike
Reverse any Strike.
F: 0      D: 0

059/300
Escape Move
Reversal: Grapple
Reverse any Grapple.
F: 0      D: 0

060/300
Reach for the Ropes
Reversal: Submission
Reverse any Submission.
F: 0      D: 0

061/300
Roll Out of the Way
Action / Reversal: High Risk
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned, reverse any High Risk.
F: 0      D: 0

062/300
Elbow to the Face
Reversal: Special
Reverse any maneuver of 7D or less.
F: 0      D: 2

063/300
Clumsy Opponent
Reversal: Special
If your opponent's Fortitude Rating is greater than 0, reverse any maneuver of 4D or less.
Draw 1 card.
F: 0      D: 1

064/300
Over Sell Maneuver
Reversal: Special
Can only be played after a successfully played maneuver.
Blank that maneuver's text until the end of turn and end your opponent's turn.  Instead of taking damage, overturn cards equal to the maneuver's damage and draw up to 2 cards.
F: 0      D: 0

065/300
No Sell Maneuver
Reversal: Special
Can only be played if your Fortitude Rating is greater than the maneuver's Damage Value.  When played from the Hand, reverse any maneuver.  Remove cards of D: 1 or greater in your Ring from the game until the total Damage Value removed is equal to or greater than the Damage Value of the maneuver.
F: 0      D: 0

066/300
All Talk, No Action
Reversal: Action
If your opponent has successfully played a non-Set-up Action this turn, reverse any non-Set-up Action.
F: 0      D: 0

067/300
There Are Two Things You Can Do: Nothing and Like It
Reversal: Action
Reverse any non-Set-up Action.  Your opponent may draw up to # cards, where # is the action's Fortitude Value.
F: 5      D: 0

068/300
Block
Reversal: Strike
You cannot pack this card if you are packing “Step Aside”.
Reverse any Strike.
Draw 1 card.
(Technician) / (Brawler)
F: 0      D: 1

069/300
Dodge
Reversal: Grapple
You cannot pack this card if you are packing “Escape Move”.
Reverse any Grapple.
Draw 1 card.
(Technician) / (Grappler)
F: 0      D: 1

070/300
Break the Hold
Reversal: Submission
You cannot pack this card if you are packing “Reach for the Ropes”.
Reverse any Submission.
Draw 1 card.
(Technician) / (Submissionist)
F: 0      D: 1

071/300
Lift a Boot
Reversal: High Risk
You cannot pack this card if you are packing “Roll Out of the Way”.
Reverse any High Risk.
Draw 1 card.
(Technician) / (High Flier)
F: 0      D: 1

072/300
Dirty Low Blow
Strike / Reversal: Special
As a maneuver, this card is +8D and an additional +2D for each other maneuver in your Ring with Target: GROIN.
As a reversal, when played from your Hand, reverse any maneuver of 11D or greater.
Draw 2 cards.
GROIN
(Dirty)
F: 14      D: 2

073/300
Good Things Sometimes Happen
Reversal: Special
This card ignores “Can only be reversed...” and “Cannot be reversed...” restrictions from non-Unique cards.
Reverse any non-Unique card with a “Can only be reversed...” or “Cannot be reversed...” restriction.
(Clean)
F: 0      D: 0

074/300
Catch My Breath
Action / Reversal: Special
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, if overturned when applying damage from a non-Trademark Finisher maneuver, continue to take damage and you may choose to ignore any reversals.  After the damage is applied, if the card was not reversed your opponent may play a card with “Can only be played...” in the text.  If he does not, end his turn, and you may skip your next turn.  If you do, remove this card from the game, draw 1 card, and shuffle # cards into your Arsenal, where # is the half the maneuver's printed Damage Value.
F: 0      D: 0

075/300
No Chance in Hell
Reversal: Action
Reverse any non-Set-up Action.
F: 12      D: 0

076/300
Don't Try This at Home
Reversal: Special
Reverse any card effect with the ACE logo.  You may have your opponent discard 2 cards.  If you do not, put the card which generated the reversed effect into his Ringside.
F: 0      D: 0

077/300
Manager Interferes
Reversal: Special
Cannot be played from your Hand unless you have a Pre-match Manager or Run-in card in your Ring.
Reverse any maneuver.
When this card reverses from the Arsenal, remove this card from the game.
Draw 1 card.
F: 10      D: 1
« Last Edit: August 04, 2008, 05:58:51 PM by BrysonYuzyk » Logged

We'll long be laughing after you are dead.
BigPimpin


Cowbell: 8
Online Online

Posts: 2607


Straight Gangsta, Foo'!


View Profile
« Reply #1 on: July 22, 2008, 12:45:40 PM »

Well, Good Things Sometimes Happen covered my minor point in Wave 1:

Technician/Clean is already setting up to be a major defensive deck.

Catch My Breath is interesting, for sure

MOD EDIT: Please don't quote the ENTIRE spoiler wave to make a comment... Wink
« Last Edit: July 22, 2008, 12:53:31 PM by CreedP » Logged

100% reason to remember the name.

I'm the reason the hood need a dental plan.
dilbert505


Cowbell: -3
Offline Offline

Posts: 1011



View Profile
« Reply #2 on: July 22, 2008, 12:58:36 PM »

Quick question, Bryson.

Oversell Maneuver, Block, Dodge, Break the Hold, and Lift a Boot specify that your opponent's turn ends. The other reversals do not. Is this intentional, and if so, is it a functional change for NRD?
Logged
CreedP
Voice of Reason
Administrator
*****

Cowbell: 86
Online Online

Posts: 12486



View Profile
« Reply #3 on: July 22, 2008, 01:06:01 PM »

Its reminder text, reversals ALWAYS end your opponent's turn unless otherwise specified.  That's why it was also removed from R4 cards.

CREED
Logged

Note: Name Change for Virtual Sets
Virtual 1: Break the Walls Down (Revo 4)
Virtual 2: WCW Invasion
Virtual 3: The Legacy (Revo 5)
Virtual 4: Saturday Night's Main Event
Virtual 5: Nexus or Against Us (Revo 6)
Virtual ... ? ? ? ? ? ?
dilbert505


Cowbell: -3
Offline Offline

Posts: 1011



View Profile
« Reply #4 on: July 22, 2008, 01:08:12 PM »

Its reminder text, reversals ALWAYS end your opponent's turn unless otherwise specified.  That's why it was also removed from R4 cards.

CREED

A well known fact, at least for Raw Deal As Printed. However, since Bryson was/is changing several things for NRD, I wanted to clarify whether or not this was intended to be a change. Since it seems it's not, question answered. Thanks.
Logged
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #5 on: July 22, 2008, 02:31:38 PM »

Quick question, Bryson.

Oversell Maneuver, Block, Dodge, Break the Hold, and Lift a Boot specify that your opponent's turn ends. The other reversals do not. Is this intentional, and if so, is it a functional change for NRD?

Block, Dodge, Break the Hold and Lift a Boot were templating errors and have been fixed accordingly.  +10 DKP for catching my templating error.

Oversell has the 'end your opponent's turn' text because it isn't actually reversing a card, as will any other Reversals that don't actually reverse a card.
Logged

We'll long be laughing after you are dead.
dwalls31


Cowbell: 0
Offline Offline

Posts: 14


View Profile
« Reply #6 on: July 22, 2008, 09:58:47 PM »

I have been playing Raw Deal since Mania and was bummed with the way the game got too reversal heavy and then the game being canceled all together. I remember in my play area that NPE's started picking up with Velocity and it just got worse from there, new players could not be competitive and left the game after not even hanging around for a whole set. I love the reversals, very specific and having some drawbacks helps. Manager Interferes for example is still a very good card, but having to have a manager or run-in in play makes it fair and having it removed from game on the flip keeps it from being a quote "power" card. Still a great card, but not too powerful. Can't wait to see the rest of the cards.
Logged
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #7 on: July 23, 2008, 12:31:45 AM »

I have been playing Raw Deal since Mania and was bummed with the way the game got too reversal heavy and then the game being canceled all together. I remember in my play area that NPE's started picking up with Velocity and it just got worse from there, new players could not be competitive and left the game after not even hanging around for a whole set. I love the reversals, very specific and having some drawbacks helps. Manager Interferes for example is still a very good card, but having to have a manager or run-in in play makes it fair and having it removed from game on the flip keeps it from being a quote "power" card. Still a great card, but not too powerful. Can't wait to see the rest of the cards.

Glad you're happy with things.  We hope to impress you even further over the next week and a half.
Logged

We'll long be laughing after you are dead.
UFC_Is_Better


Cowbell: 0
Offline Offline

Posts: 173



View Profile
« Reply #8 on: July 23, 2008, 06:08:34 AM »

I have been playing Raw Deal since Mania and was bummed with the way the game got too reversal heavy and then the game being canceled all together. I remember in my play area that NPE's started picking up with Velocity and it just got worse from there, new players could not be competitive and left the game after not even hanging around for a whole set. I love the reversals, very specific and having some drawbacks helps. Manager Interferes for example is still a very good card, but having to have a manager or run-in in play makes it fair and having it removed from game on the flip keeps it from being a quote "power" card. Still a great card, but not too powerful. Can't wait to see the rest of the cards.

Glad you're happy with things.  We hope to impress you even further over the next week and a half.

I never really liked RDC but I am really excited about the new game.
Logged

"You can make a mistake and get caught in a submission, but Chuck made a mistake and he got caught in an ass whoopin"
Quinton "Rampage" Jackson after knocking out Chuck Liddell
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #9 on: July 23, 2008, 11:15:48 AM »

I have been playing Raw Deal since Mania and was bummed with the way the game got too reversal heavy and then the game being canceled all together. I remember in my play area that NPE's started picking up with Velocity and it just got worse from there, new players could not be competitive and left the game after not even hanging around for a whole set. I love the reversals, very specific and having some drawbacks helps. Manager Interferes for example is still a very good card, but having to have a manager or run-in in play makes it fair and having it removed from game on the flip keeps it from being a quote "power" card. Still a great card, but not too powerful. Can't wait to see the rest of the cards.

Glad you're happy with things.  We hope to impress you even further over the next week and a half.

I never really liked RDC but I am really excited about the new game.

Glad to hear it ^_^
Logged

We'll long be laughing after you are dead.
That Guy
2007 Canadian Raw Deal Champion


Cowbell: 0
Offline Offline

Posts: 163



View Profile
« Reply #10 on: July 30, 2008, 12:14:03 AM »

Just a quick question, was Manager Interferes meant to be generic? If so, does it make sense for a "Clean" superstar to pack Manager Interferes?
Logged

"...and the winner of the match....Missstaaa Kennedyyyy.....KEN-NE-DY!"
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #11 on: July 30, 2008, 12:35:53 AM »

Just a quick question, was Manager Interferes meant to be generic? If so, does it make sense for a "Clean" superstar to pack Manager Interferes?

The fact that the superstar is clean doesn't necessarily have to do with the morality of their manager.

If you need an example, consider when Booker T was first managed by Sharmell.
Logged

We'll long be laughing after you are dead.
That Guy
2007 Canadian Raw Deal Champion


Cowbell: 0
Offline Offline

Posts: 163



View Profile
« Reply #12 on: July 30, 2008, 12:44:32 AM »

Just a quick question, was Manager Interferes meant to be generic? If so, does it make sense for a "Clean" superstar to pack Manager Interferes?

The fact that the superstar is clean doesn't necessarily have to do with the morality of their manager.

If you need an example, consider when Booker T was first managed by Sharmell.
I understand, I could also use the Summerslam 88 instance of Miss Liz distracting DiBiase. I was just curious. Thank you for clarifying.
Logged

"...and the winner of the match....Missstaaa Kennedyyyy.....KEN-NE-DY!"
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #13 on: July 30, 2008, 07:46:17 PM »

073/300
Good Things Sometimes Happen
Reversal: Special
This card ignores “Can only be reversed...” and “Cannot be reversed...” restrictions from non-Unique cards.
Reverse any non-Unique card with a “Can only be reversed...” or “Cannot be reversed...” restriction.
(Clean)
F: 0      D: 0

The first line of Good Things Sometimes Happen can probably be removed because the second line makes a direct contradiction to the "cannot be reversed" type cards.  It's just a generally accepted CCG rule that direct contradictions supersede blanket effects.
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #14 on: July 30, 2008, 07:49:43 PM »

073/300
Good Things Sometimes Happen
Reversal: Special
This card ignores “Can only be reversed...” and “Cannot be reversed...” restrictions from non-Unique cards.
Reverse any non-Unique card with a “Can only be reversed...” or “Cannot be reversed...” restriction.
(Clean)
F: 0      D: 0

The first line of Good Things Sometimes Happen can probably be removed because the second line makes a direct contradiction to the "cannot be reversed" type cards.  It's just a generally accepted CCG rule that direct contradictions supersede blanket effects.

Ah, this came up in playtesting.  Let me explain.

Let's take a mythical maneuver.  It looks like this.

Chapslap
Strike
Cannot be reversed from your opponent's hand.
F: 10     D: 10

Without the first line, this card could be reversed FROM THE ARSENAL by the card above.

With the first line, it could be reversed from the hand as well.
Logged

We'll long be laughing after you are dead.
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #15 on: July 30, 2008, 07:52:08 PM »

073/300
Good Things Sometimes Happen
Reversal: Special
This card ignores “Can only be reversed...” and “Cannot be reversed...” restrictions from non-Unique cards.
Reverse any non-Unique card with a “Can only be reversed...” or “Cannot be reversed...” restriction.
(Clean)
F: 0      D: 0

The first line of Good Things Sometimes Happen can probably be removed because the second line makes a direct contradiction to the "cannot be reversed" type cards.  It's just a generally accepted CCG rule that direct contradictions supersede blanket effects.

Ah, this came up in playtesting.  Let me explain.

Let's take a mythical maneuver.  It looks like this.

Chapslap
Strike
Cannot be reversed from your opponent's hand.
F: 10     D: 10

Without the first line, this card could be reversed FROM THE ARSENAL by the card above.

With the first line, it could be reversed from the hand as well.

Ah I see.  And the universe imploded.
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #16 on: July 30, 2008, 09:21:49 PM »

074/300
Catch My Breath
Action / Reversal: Special
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, if overturned when applying damage from a non-Trademark Finisher maneuver, continue to take damage and you may choose to ignore any reversals.  After the damage is applied, if the card was not reversed your opponent may play a card with “Can only be played...” in the text.  If he does not, end his turn, and you may skip your next turn.  If you do, remove this card from the game, draw 1 card, and shuffle # cards into your Arsenal, where # is the half the maneuver's printed Damage Value.
F: 0      D: 0

I'm not sure I understand this card.  Let me try to explain it in my own words and you tell me if I'm on the right track.

When Catch My Breath is overturned from applying damage from a non-TMF maneuver, continue to take damage and you may choose to ignore any or all applicable reversals that you subsequently overturn.  After the damage is applied and the card was not reversed, your opponent can play a "Can only be played..." card.  If he does this, Catch My Breath has no further effect.  If he does not do this, his turn ends.  If the maneuver was indeed reversed, the rest of Catch My Breath's text still applies.  You may skip your next turn (meaning your opponent goes again right after Catch My Breath resolves).  If you do skip your next turn, remove this card from the game, draw 1 card, and shuffle # cards into your Arsenal, where # is half the original maneuver's printed Damage Value.

Why would somebody choose to ignore applicable reversals when overturning due to Catch My Breath?  Isn't the point to stop the damage as soon as possible, preferably before you take more than half the printed damage, so that the recovery aspect of Catch My Breath will actually net you a positive number of cards?

Edit: Oh and I'm assuming that unless stated otherwise, you always round down when dealing with non-whole numbers?
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #17 on: July 30, 2008, 09:31:33 PM »

074/300
Catch My Breath
Action / Reversal: Special
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, if overturned when applying damage from a non-Trademark Finisher maneuver, continue to take damage and you may choose to ignore any reversals.  After the damage is applied, if the card was not reversed your opponent may play a card with “Can only be played...” in the text.  If he does not, end his turn, and you may skip your next turn.  If you do, remove this card from the game, draw 1 card, and shuffle # cards into your Arsenal, where # is the half the maneuver's printed Damage Value.
F: 0      D: 0

I'm not sure I understand this card.  Let me try to explain it in my own words and you tell me if I'm on the right track.

When Catch My Breath is overturned from applying damage from a non-TMF maneuver, continue to take damage and you may choose to ignore any or all applicable reversals that you subsequently overturn.  After the damage is applied and the card was not reversed, your opponent can play a "Can only be played..." card.  If he does this, Catch My Breath has no further effect.  If he does not do this, his turn ends.  If the maneuver was indeed reversed, the rest of Catch My Breath's text still applies.  You may skip your next turn (meaning your opponent goes again right after Catch My Breath resolves).  If you do skip your next turn, remove this card from the game, draw 1 card, and shuffle # cards into your Arsenal, where # is half the original maneuver's printed Damage Value.

Why would somebody choose to ignore applicable reversals when overturning due to Catch My Breath?  Isn't the point to stop the damage as soon as possible, preferably before you take more than half the printed damage, so that the recovery aspect of Catch My Breath will actually net you a positive number of cards?

Edit: Oh and I'm assuming that unless stated otherwise, you always round down when dealing with non-whole numbers?

Okay, I'll try to clarify.

Let's say you're taking 10 damage from a chair shot, and the 2nd card you overturn is Catch my Breath.

You keep taking damage (8 pending), and may choose to ignore any reversals.  Let's say your 5th card is Step Aside.

When you hit the Step Aside, you could choose to accept it, end your opponent's turn, and null the remaining effects of CmB.

You can also choose to ignore it and keep taking damage.

After the damage is applied, since the Chair Shot wasn't reversed, your opponent may play a 'Can only be played...' card.

If he doesn't, CmB activates.

So, in short:

For CMB to activate, you have to 1) take the full maneuver damage, and 2) your opponent needs to not play a Can Only be Played card after.

The 'you may ignore any reversals' is to make taking the full damage easier.
Logged

We'll long be laughing after you are dead.
TempestTenor
TCO Donor
****

Cowbell: -1
Offline Offline

Posts: 549


Rochester: Where it snows a lot and we shun women


View Profile WWW
« Reply #18 on: August 04, 2008, 01:17:27 PM »

Okay thanks for the clarification on catch my breath.

How does No Sell Maneuver work if it is overturned?  Is it possible for it to reverse on overturn?

065/300
No Sell Maneuver
Reversal: Special
Can only be played if your Fortitude Rating is greater than the maneuver's Damage Value.  Reverse any maneuver.  Remove cards of D: 1 or greater in your Ring from the game until the total Damage Value removed is equal to or greater than the Damage Value of the maneuver.
F: 0      D: 0
Logged

"Absorb what is useful, discard what is not, add what is uniquely your own." -Bruce Lee
CreedP
Voice of Reason
Administrator
*****

Cowbell: 86
Online Online

Posts: 12486



View Profile
« Reply #19 on: August 04, 2008, 03:42:44 PM »

Whoops.  Bryson, change the second sentence to "If played from hand, reverse any maneuver."  Otherwise it hits everything when overturned, since it isn't 'played' anyway...

CREED
Logged

Note: Name Change for Virtual Sets
Virtual 1: Break the Walls Down (Revo 4)
Virtual 2: WCW Invasion
Virtual 3: The Legacy (Revo 5)
Virtual 4: Saturday Night's Main Event
Virtual 5: Nexus or Against Us (Revo 6)
Virtual ... ? ? ? ? ? ?
BrysonYuzyk
Moderator
*****

Cowbell: 6
Offline Offline

Posts: 472


A better, happier you.


View Profile WWW
« Reply #20 on: August 04, 2008, 05:58:31 PM »

Whoops.  Bryson, change the second sentence to "If played from hand, reverse any maneuver."  Otherwise it hits everything when overturned, since it isn't 'played' anyway...

CREED

Yeah, my bad.  In the last version the phrasing change mulched that pretty harsh <3
Logged

We'll long be laughing after you are dead.
JaysonPhenix


Cowbell: -30
Offline Offline

Posts: 3379

2004! Neutral Ground Qualifier Champion


View Profile
« Reply #21 on: August 31, 2008, 01:59:15 PM »

Quote
074/300
Catch My Breath
Action / Reversal: Special
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, if overturned when applying damage from a non-Trademark Finisher maneuver, continue to take damage and you may choose to ignore any reversals.  After the damage is applied, if the card was not reversed your opponent may play a card with “Can only be played...” in the text.  If he does not, end his turn, and you may skip your next turn.  If you do, remove this card from the game, draw 1 card, and shuffle # cards into your Arsenal, where # is the half the maneuver's printed Damage Value.
F: 0      D: 0

How does this work against Jericho when Jericho plays a move for his ability and this is overturned?
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Words of Wisdom

Exercise is such a bad word, that, whenever I say it, I immediately wash my mouth with chocolate!
Powered by MySQL Powered by PHP Powered by SMF 1.1.15 | SMF © 2011, Simple Machines Install SimpleMachinesForum web hosting Valid XHTML 1.0! Valid CSS!
Page created in 0.3 seconds with 30 queries.
TinyPortal © 2005-2012