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Author Topic: NRD1 - Wave 3 Spoilers - Actions  (Read 1709 times)
BrysonYuzyk
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« on: July 23, 2008, 01:17:46 PM »

-----------------
Actions: 21
-----------------

078/300
Set 'im Up
Action: Set-up
Can only be played if this is the first card of your turn.
Search your Arsenal for 1 non-unique Strike, Grapple or Submission, reveal it to your opponent, put it into your Hand and shuffle your Arsenal.
Unlimited
F: 0      D: 0

079/300
Turn the Tide
Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
If your next card played this turn is a maneuver, it can only be reversed from your opponent's Arsenal and you may play it as if you had your opponent's Fortitude Rating.
(Showman)
F: 0      D: 0

080/300
Shake It Off
Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Put 1 non-Superstar Specific, non-Unique card of Damage Value greater than 0 from your opponent's Ring into his Ringside.
F: 1      D: 0

081/300
I'm Absolutely Speechless
Action
When this card is in your Ring, if your opponent's Fortitude Rating is greater than yours he may not play non-Unique, non-Set-up Actions.
(ACE) During your opponent's turn he may discard 3 non-Hybrid cards of the same type.  If he does, put this card into your Ringside.
F: 2      D: 0

082/300
Roll Out of the Ring
Action
Discard up to 2 cards.  If you do, put the same number of cards from your Ringside into your Hand.
F: 2      D: 0

083/300
Wanna Know What I'm Gonna Do?
Action
Search your Arsenal for any 2 cards, reveal them to your opponent, shuffle your Arsenal, and put them on top of your Arsenal in any order.
F: 2      D: 0

084/300
Stun the Crowd
Action
Search your Arsenal for 1 card with printed SV greater than 0, reveal it to your opponent, put it into your Hand and shuffle your Arsenal.
When this card is in your Ring, your maneuvers are +1SV and your maneuvers with printed SV greater than 0 are +1D.
F: 3      D: 0

085/300
It Pays to be Evil
Action
Your Dirty cards are Multi.
(Dirty)
F: 3      D: 0

086/300
Offer Handshake
Action
Draw up to 4 cards.  If you do, your opponent may draw 1 card.
(Clean)
F: 4      D: 0

087/300
Spit at Opponent
Action
Discard 1 card.  If you do, your opponent discards 4 cards.
(Dirty)
F: 4      D: 0

088/300
The GM Rules
Action
Your opponent reveals his hand.  You choose 1 Reversal card, and he discards the chosen card.
F: 4      D: 0

089/300
A Style That Can't Be Stopped
Action
(ACE) When this card is in your Ring, if your opponent reverses a maneuver of 5D or greater, you may put this card into your Ringside.  If you do, continue your turn.  Your next card played this turn must be a High Risk, you may ignore its “Can only be played...” text, and if you do not play a High Risk, end your turn.
F: 5      D: 0

090/300
Irish Whip
Action: Set-up / Reversal: Set-up
As an action, if your next card played this turn is a Strike or Grapple, it cannot be reversed from your opponent's Hand.
As a reversal, reverse any Set-up card and put this card into your hand.  This card must be the first card played during your next turn.  If it is not, reveal your hand, discard all copies of this card, and end your turn.
Unlimited
F: 5      D: 0

091/300
One of a Kind
Action
Search your Arsenal for 1 card and reveal it and your Arsenal to your opponent.  If you have no other copies of the card in your Arsenal, put that card into your Hand and shuffle your Arsenal.  If you do, shuffle that card into your Arsenal and end your turn.
(Showman)
F: 6      D: 0

092/300
Smile for the Fans
Action
Your opponent may discard 4 cards.  If he does not, draw up to 4 cards.
(Showman)
F: 6      D: 0

093/300
Throw Into the Corner Turnbuckle
Action: Set-up / Reversal: Set-up
As an action, if your next card played this turn is a Strike or Grapple, it can only be reversed from your opponent's Hand or Arsenal.
As a reversal, reverse any Set-up card and put this card into your hand.  This card must be the first card played during your next turn.  If it is not, reveal your hand, discard all copies of this card, and end your turn.
Unlimited
F: 6      D: 0

094/300
From the Top Rope
Action: Set-up
Can only be played after a successfully played maneuver or if you reversed a card from your Hand or Backlash to end your opponent's last turn and this is the first card played of your turn.
Search your Arsenal for 1 High Risk, reveal it to your opponent, put it into your hand and shuffle your Arsenal.  If your next card played this turn is a High Risk, you may ignore the “Can only be played...” text and it is +5D and +2SV.
Unlimited
F: 7      D: 0

095/300
Back in Business
Action
Shuffle up to 6 cards from your Ringside into your Arsenal and draw 2 cards.
This card is +5F for each other “Back in Business” in your Ring.
F: 10      D: 0

096/300
Can You Keep It Up?
Action
Your opponent overturns 2 cards.
(ACE) When this card is in your Ring, once during each of your turns, before your Draw Segment, you may discard 1 card.  If you do, your opponent overturns 2 cards.
F: 10      D: 0

097/300
Maintain Hold
Action
Can only be played after a successfully played non-RMS Submission or a card with the word “Maintainable” in its text.
End your turn.  The maneuver is considered non-Multi.  You cannot play cards until the maneuver is reversed.  Your opponent cannot play cards that do not reverse the maneuver until it is reversed.
Once during each of your turns, the maintained maneuver does its damage and effects and your opponent may attempt to reverse it as if it was just played.  If it is reversed, it remains in your Ring, and this card has no further effect.
F: 10      D: 0

098/300
Booby Trap
Action / Reversal: Special
As an action, name a card.
As a reversal, this card is -7F, reverse any card which would reveal your Hand and put this card into your Ringside.
When this card is in your Ring, your opponent plays with the top card of his Arsenal revealed. 
(ACE) During your turn, if the revealed card is the named card, you may remove this card from the game.  If you do, your opponent overturns 12 cards.
(Showman)
F: 12      D: 0
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« Reply #1 on: July 23, 2008, 01:58:24 PM »

Excellent updates to the previously useless setup actions!

My only concern would be with

092/300
Smile for the Fans
Action
Your opponent may discard 4 cards.  If he does not, draw up to 4 cards.
(Showman)
F: 6      D: 0

F:6 seems a little low for this beast.
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BrysonYuzyk
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« Reply #2 on: July 23, 2008, 02:09:14 PM »

Excellent updates to the previously useless setup actions!

My only concern would be with

092/300
Smile for the Fans
Action
Your opponent may discard 4 cards.  If he does not, draw up to 4 cards.
(Showman)
F: 6      D: 0

F:6 seems a little low for this beast.

It may seem like such at first, but consider Spit/Handshake.

Handshake nets you 4 cards for 4F at the cost of 1 card for your opponent.

Spit costs your opponent 4 cards for 4F at the cost of 1 of your own cards.

For 2F more, you're losing the 1 card cost, but giving your opponent a control choice.
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« Reply #3 on: July 23, 2008, 02:28:55 PM »

Exactly what would be the named card referred to in Booby Trap?
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« Reply #4 on: July 23, 2008, 02:30:32 PM »

What do you want it to be, D2? The Action half of the card asks you to name a card. Once you do, the rest of the stuff happens from there.
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« Reply #5 on: July 23, 2008, 02:32:29 PM »

It may seem like such at first, but consider Spit/Handshake.

Handshake nets you 4 cards for 4F at the cost of 1 card for your opponent.

Spit costs your opponent 4 cards for 4F at the cost of 1 of your own cards.

For 2F more, you're losing the 1 card cost, but giving your opponent a control choice.

What a choice that is!   Grin

The problem I see here is that "card cost" is not linear.  The amount of "hurt" between discarding 1 card and 2 cards is smaller than the amount of "hurt" between discarding 2 cards and 3 cards and so on.  Likewise it hurts more to allow your opponent to draw 3 instead of 2 cards than it hurts to allow your opponent to draw 2 cards instead of 1 card.

My point is that an extra 2 Fortitude is not enough to cover the cost of the "hurt" between a net +2 card advantage and a net +3 card advantage.
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BrysonYuzyk
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« Reply #6 on: July 23, 2008, 02:33:37 PM »

What do you want it to be, D2? The Action half of the card asks you to name a card. Once you do, the rest of the stuff happens from there.

+10 DKP

What a choice that is!   Grin

The problem I see here is that "card cost" is not linear.  The amount of "hurt" between discarding 1 card and 2 cards is smaller than the amount of "hurt" between discarding 2 cards and 3 cards and so on.  Likewise it hurts more to allow your opponent to draw 3 instead of 2 cards than it hurts to allow your opponent to draw 2 cards instead of 1 card.

My point is that an extra 2 Fortitude is not enough to cover the cost of the "hurt" between a net +2 card advantage and a net +3 card advantage.

A good point, but the fact that the card is Style'd means that it's justified in being a bit more powerful than if it weren't.
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« Reply #7 on: July 23, 2008, 02:36:56 PM »

A good point, but the fact that the card is Style'd means that it's justified in being a bit more powerful than if it weren't.

That does make sense.  So far it looks like Showman (with the -F and Smile) + Technician (with the pain reversals) are the most powerful.
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« Reply #8 on: July 23, 2008, 04:01:46 PM »

Ah.  For some reason I didn't notice the Action text.
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« Reply #9 on: July 30, 2008, 08:48:41 PM »

Hmm interesting...I just noticed that there's a conspicuous absence of a low Fortitude recovery-type Action.  What were youse guys' rational for this (just curious)?
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« Reply #10 on: July 30, 2008, 09:00:02 PM »

Hmm interesting...I just noticed that there's a conspicuous absence of a low Fortitude recovery-type Action.  What were youse guys' rational for this (just curious)?

131/300
You're Out of Control!
Mid-match Action
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating or he has at least 5 more cards in hand than you, choose 1: Shuffle cards from your Ringside into your Arsenal equal to the difference in your Fortitude Ratings; or shuffle cards from your Ringside into your Arsenal equal to the difference in cards in your Hands.
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating and he has at least 5 more cards in hand than you, this card is Unstoppable.
F: 0      D: 0   
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« Reply #11 on: July 31, 2008, 11:03:18 AM »

Hmm interesting...I just noticed that there's a conspicuous absence of a low Fortitude recovery-type Action.  What were youse guys' rational for this (just curious)?

131/300
You're Out of Control!
Mid-match Action
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating or he has at least 5 more cards in hand than you, choose 1: Shuffle cards from your Ringside into your Arsenal equal to the difference in your Fortitude Ratings; or shuffle cards from your Ringside into your Arsenal equal to the difference in cards in your Hands.
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating and he has at least 5 more cards in hand than you, this card is Unstoppable.
F: 0      D: 0   

Ha ha okay point taken =)

Got another question:
098/300
Booby Trap
Action / Reversal: Special
As an action, name a card.
As a reversal, this card is -7F, reverse any card which would reveal your Hand and put this card into your Ringside.
When this card is in your Ring, your opponent plays with the top card of his Arsenal revealed.
(ACE) During your turn, if the revealed card is the named card, you may remove this card from the game.  If you do, your opponent overturns 12 cards.
(Showman)
F: 12      D: 0

I have Booby Trap out, it's my turn, and I play a maneuver.  My maneuver is successful, but it gets reversed from the Arsenal.  The next card in my opponent's Arsenal after the reversal that stopped my maneuver is the card named on Booby Trap.  Do I have "time" to activate Booby Trap before my turn ends due to the overturned Reversal?
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« Reply #12 on: July 31, 2008, 11:09:34 AM »

No.  You're too busy resolving the 'end the turn' effect to Activate anything (that doesn't have that specific timing, anyway)

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« Reply #13 on: July 31, 2008, 01:32:58 PM »

I'm pretty sure answers to these questions are in the old omnifaq, but I can't find them within the document.

1) Do ACEs break chain of events?

2) Does Maintain Hold's effects stop if the Maintained Maneuver is removed from the Ring?
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« Reply #14 on: July 31, 2008, 01:45:12 PM »

I'm pretty sure answers to these questions are in the old omnifaq, but I can't find them within the document.

1) Do ACEs break chain of events?

2) Does Maintain Hold's effects stop if the Maintained Maneuver is removed from the Ring?

1) No.

2) Yes, as it has nothing to reference any longer.  ...I think.
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« Reply #15 on: August 01, 2008, 05:13:49 PM »

I'm pretty sure answers to these questions are in the old omnifaq, but I can't find them within the document.

2) Does Maintain Hold's effects stop if the Maintained Maneuver is removed from the Ring?

2) Yes, as it has nothing to reference any longer.  ...I think.

Yes, that's right. Maintain and the maneuver depend on each other to keep the effect applied. Remove either, and the Maintain ends.
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