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Author Topic: NRD1 - Wave 5 Spoilers - Mid-match  (Read 2145 times)
BrysonYuzyk
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« on: July 25, 2008, 12:01:46 PM »

---------------------
Mid-Match: 21
---------------------

121/300
Cheap Shot
Mid-match Strike
You cannot pack this card if one of your Styles is Clean Fighter.
Can only be played if your Fortitude Rating is less than or equal to your opponent's Fortitude Rating.
Cannot be reversed from your opponent's Hand.
This card is +2D for each card in your Ring with Target: GROIN.
GROIN
SV: 1
F: 0      D: 2

122/300
The Backlash!
Mid-match Reversal: Special
Can only be played if your opponent's Fortitude Rating is greater than yours.
Reverse any Strike, Grapple or Submission if it is not the first maneuver played this turn.
F: 0      D: 3

123/300
Slow Down!
Mid-match Reversal: Special
Can only be played if your opponent's Fortitude Rating is greater than yours or he has more cards in his Hand than you.
Reverse any card if it is not the first or second card he played this turn.
F: 0      D: 0

124/300
Sustained Damage
Mid-match Reversal: Special
Can only be played after a successfully played maneuver.
When this card is in your Ring, whenever you are applying damage you may discard any number of cards and the damage is reduced by 2 for each card discarded.
F: 0      D: 0

125/300
When You Thought You Had All The Answers...
Mid-match Reversal: Trademark Finisher
Can only be played if your opponent's Fortitude Rating is greater than yours.
Reverse any Trademark Finisher and your opponent's turn continues.  He shuffles the reversed card into his Arsenal and draws 1 card.  If the reversed card is the next card played this turn, it is Unstoppable.
When this card is in your Ring, at the start of each of your opponent’s turns he randomly chooses a Mid-match card in his Ringside.  If the card chosen is a Trademark Finisher, he puts it into his Backlash and put this card into your Ringside.
F: 0      D: 0

126/300
Keep it Clean
Mid-match Reversal: Special
Reverse any non-Clean card with a Style.
(Clean)
F: 3      D: 0

127/300
Again With This Crap?!
Mid-match Reversal: Special
Reverse any non-Set-up card if your opponent has a card with the same title in his Ring.
F: 7      D: 0

128/300
All That ... And Nothing?  Do Something!
Mid-match Action
Can only be played if your opponent did not attempt to play a maneuver during his last turn and if he has more cards in Hand than you.
He discards cards until he has one less card in Hand than you.
When this card is in your Ring, if your opponent ends his turn without attempting to play a maneuver and has more cards in hand than you, he reveals his hand.  If he reveals a maneuver with Fortitude Value less than or equal to his Fortitude Rating that does not have the words 'Can only be played...' in its text, he discards cards until he has the same number of cards in hand as you.
F: 0      D: 0

129/300
Change in Programming Line-up
Mid-match Action
Both players shuffle their hands into their Arsenals and draw the same number of cards they shuffled in.
(ACE) If this card is in your Ring or Ringside, you may overturn 1 card.  If you do, put this card into your Backlash and end your turn.
F: 0      D: 0

130/300
Turn Up The Heat
Mid-match Action
You may discard 1 Reversal card.  If you do, if your next card played this turn is a printed F: 0 maneuver it can only be reversed from your opponent's Arsenal and after it is successfully played your turn ends.
F: 0      D: 0

131/300
You're Out of Control!
Mid-match Action
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating or he has at least 5 more cards in hand than you, choose 1: Shuffle cards from your Ringside into your Arsenal equal to the difference in your Fortitude Ratings; or shuffle cards from your Ringside into your Arsenal equal to the difference in cards in your Hands.
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating and he has at least 5 more cards in hand than you, this card is Unstoppable.
F: 0      D: 0   

132/300
Go For the Cover
Mid-match Action
Can only be played after a successfully played maneuver.
Your opponent overturns cards until he overturns a non-Hybrid Reversal card and removes that card from the game.
He repeats this once more if the maneuver's Damage Value was 10-19.
He repeats this twice more if the maneuver's Damage Value was 20+.
F: 1      D: 0

133/300
Check This Out
Mid-match Action
Reveal your hand to your opponent and search your Arsenal for 1 non-Unique card which does not share a title with any card in your Hand, reveal it to your opponent, put it into your Hand and shuffle your Arsenal.
F: 4      D: 0

134/300
Give You The Runaround
Mid-match Action
Look at your opponent's hand and choose 1 card.  He removes the chosen card from the game and draws 3 cards.
F: 6      D: 0

135/300
Debilitating Injury: ARMS
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: ARMS or if you have 5 or more cards with Target: ARMS in your Ring.
When this card is in your Ring, your opponent's maneuvers do a maximum of # damage.
# is equal to your opponent's Fortitude Rating divided by the number of Target: ARMS cards in your Ring.  If # is less than 4, # is equal to 4.
F: 16      D: 0

136/300
Debilitating Injury: HEAD
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: HEAD or if you have 5 or more cards with Target: HEAD in your Ring.
When this card is in your Ring, if your opponent successfully plays a non-Set-Up Action or Maneuver card you may search his Hand, Arsenal and Ringside for any copies of that card and remove them from the game.
F: 16      D: 0

137/300
Debilitating Injury: LEGS
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: LEGS or if you have 5 or more cards with Target: LEGS in your Ring.
When this card is in your Ring, your Target: LEGS Maneuvers can only be reversed from your opponent's Arsenal.
F: 16      D: 0

138/300
Debilitating Injury: BACK
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: BACK or if you have 5 or more cards with Target: BACK in your Ring.
Your opponent randomly discards 4 cards.
When this card is in your Ring, at the start of your opponent's turn, before his Draw Segment, he randomly discards 1 card.
F: 16      D: 0

139/300
Debilitating Injury: TORSO
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: TORSO or if you have 5 or more cards with Target: TORSO in your Ring.
When this card is in your Ring you may discard 1 Target: TORSO card to reverse any non-Unique card and your opponent's turn continues.
F: 16      D: 0

140/300
...Have No Pity
Mid-match Action
Choose 1 maneuver in your Ring and put it in your Hand.  If it is your next card played this turn, you may ignore the 'Can only be played...' text and if your previous card played this turn was “Show No Mercy…” it is Unstoppable.
F: 20      D: 0

141/300
Show No Mercy...
Mid-match Action
Can only be played after a successfully played maneuver.
If your next card played this turn is a maneuver or “…Have No Pity”, it is Unstoppable.
F: 20      D: 0
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TempestTenor
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« Reply #1 on: July 25, 2008, 12:12:09 PM »

Wow, a lot of "one-sided beatdown" hate in the midmatch.  I like it!
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« Reply #2 on: July 25, 2008, 01:44:33 PM »

With the Pre and Mid-Match cards and the maneuvers that have been spoiled, I can see where this is going to be back and forth beatdown. You know, it may just seem like a wrestling match again with both players getting 20-30 fortitude and the game ending with a TMF again.
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BrysonYuzyk
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« Reply #3 on: July 25, 2008, 02:56:29 PM »

With the Pre and Mid-Match cards and the maneuvers that have been spoiled, I can see where this is going to be back and forth beatdown. You know, it may just seem like a wrestling match again with both players getting 20-30 fortitude and the game ending with a TMF again.

That's just about exactly how the playtesting has shown the game to be.
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« Reply #4 on: July 27, 2008, 08:46:11 PM »

What...no Cow...How can that be...What's up wid dat!!!!!!!!

GAMHHH
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CreedP
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« Reply #5 on: July 27, 2008, 08:58:02 PM »

Perhaps you should take up 'reading' as a skill.  Wink  Start with "Slow Down!" and go from there....

CREED
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JaysonPhenix


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« Reply #6 on: July 27, 2008, 09:13:21 PM »

Quote
128/300
All That ... And Nothing?  Do Something!
Mid-match Action
Can only be played if your opponent did not attempt to play a maneuver during his last turn and if he has more cards in Hand than you.
He discards cards until he has one less card in Hand than you.
When this card is in your Ring, if your opponent ends his turn without attempting to play a maneuver and has more cards in hand than you, he reveals his hand.  If he reveals a maneuver with Fortitude Value less than or equal to his Fortitude Rating that does not have the words 'Can only be played...' in its text, he discards cards until he has the same number of cards in hand as you.
F: 0      D: 0

Was there anything like this in classic raw deal?
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« Reply #7 on: July 27, 2008, 09:23:50 PM »

my mistake guys. thank you for the help on that

GAMHHH
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HXCDisciple


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« Reply #8 on: July 27, 2008, 09:26:40 PM »

Quote
128/300
All That ... And Nothing?  Do Something!
Mid-match Action
Can only be played if your opponent did not attempt to play a maneuver during his last turn and if he has more cards in Hand than you.
He discards cards until he has one less card in Hand than you.
When this card is in your Ring, if your opponent ends his turn without attempting to play a maneuver and has more cards in hand than you, he reveals his hand.  If he reveals a maneuver with Fortitude Value less than or equal to his Fortitude Rating that does not have the words 'Can only be played...' in its text, he discards cards until he has the same number of cards in hand as you.
F: 0      D: 0

Was there anything like this in classic raw deal?
I think it's a combination of the cards "All That...and Nothing?!" and "Do Something!"  That's what it seems like, anyhow.
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BrysonYuzyk
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« Reply #9 on: July 28, 2008, 12:19:54 AM »

Quote
128/300
All That ... And Nothing?  Do Something!
Mid-match Action
Can only be played if your opponent did not attempt to play a maneuver during his last turn and if he has more cards in Hand than you.
He discards cards until he has one less card in Hand than you.
When this card is in your Ring, if your opponent ends his turn without attempting to play a maneuver and has more cards in hand than you, he reveals his hand.  If he reveals a maneuver with Fortitude Value less than or equal to his Fortitude Rating that does not have the words 'Can only be played...' in its text, he discards cards until he has the same number of cards in hand as you.
F: 0      D: 0

Was there anything like this in classic raw deal?

The good Mr. HXC is correct on this front.

This card is a portmanteau of sorts between two older cards.

I feel this new card better carries out the spirit of the two originals.  That is to say, it accomplishes what both wanted to do in a way that's neither could alone.
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« Reply #10 on: July 28, 2008, 12:46:33 AM »

I agree with Bryson on that statement and I hope as i read more cards that some more do the same effect as in putting 2 old cards together into 1 is an option

GAMHHH
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That Guy
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« Reply #11 on: July 30, 2008, 12:09:24 AM »

Curious that there is no Chin, perhaps this will make those high fliers go off quicker, interested to see how it plays out.
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BrysonYuzyk
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« Reply #12 on: July 30, 2008, 12:36:50 AM »

Curious that there is no Chin, perhaps this will make those high fliers go off quicker, interested to see how it plays out.

A chin-like card was in one of the original revisions, but was taken out because Slow Down! isn't Active.

If it needs to go in, we can always slot it in for NRD2.

And thank you for your kind words ^_^
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TempestTenor
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« Reply #13 on: August 10, 2008, 03:31:58 PM »

Is Sustained Damage supposed to be an ACE?

124/300
Sustained Damage
Mid-match Reversal: Special
Can only be played after a successfully played maneuver.
When this card is in your Ring, whenever you are applying damage you may discard any number of cards and the damage is reduced by 2 for each card discarded.
F: 0      D: 0
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« Reply #14 on: August 10, 2008, 04:12:23 PM »

I'm pretty sure Bryson mentioned that while some cards function as ACE's do, not all of them have the logo, to control what ACE reversals can and cannot reverse.
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JaysonPhenix


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« Reply #15 on: August 10, 2008, 09:25:30 PM »

Quote
128/300
All That ... And Nothing?  Do Something!
Mid-match Action
Can only be played if your opponent did not attempt to play a maneuver during his last turn and if he has more cards in Hand than you.
He discards cards until he has one less card in Hand than you.
When this card is in your Ring, if your opponent ends his turn without attempting to play a maneuver and has more cards in hand than you, he reveals his hand.  If he reveals a maneuver with Fortitude Value less than or equal to his Fortitude Rating that does not have the words 'Can only be played...' in its text, he discards cards until he has the same number of cards in hand as you.
F: 0      D: 0

Was there anything like this in classic raw deal?

The good Mr. HXC is correct on this front.

This card is a portmanteau of sorts between two older cards.

I feel this new card better carries out the spirit of the two originals.  That is to say, it accomplishes what both wanted to do in a way that's neither could alone.

Especially with how tempest used it on in lackey  Shocked
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TempestTenor
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« Reply #16 on: August 11, 2008, 06:27:33 AM »

Quote
128/300
All That ... And Nothing?  Do Something!
Mid-match Action
Can only be played if your opponent did not attempt to play a maneuver during his last turn and if he has more cards in Hand than you.
He discards cards until he has one less card in Hand than you.
When this card is in your Ring, if your opponent ends his turn without attempting to play a maneuver and has more cards in hand than you, he reveals his hand.  If he reveals a maneuver with Fortitude Value less than or equal to his Fortitude Rating that does not have the words 'Can only be played...' in its text, he discards cards until he has the same number of cards in hand as you.
F: 0      D: 0

Was there anything like this in classic raw deal?

The good Mr. HXC is correct on this front.

This card is a portmanteau of sorts between two older cards.

I feel this new card better carries out the spirit of the two originals.  That is to say, it accomplishes what both wanted to do in a way that's neither could alone.

Especially with how tempest used it on in lackey  Shocked

He he...are you thinking of You're Out of Control! instead?
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« Reply #17 on: August 11, 2008, 06:35:17 AM »

yes that one :p it was still amusing and entertaining
« Last Edit: August 11, 2008, 09:15:38 AM by JaysonPhenix » Logged
BrysonYuzyk
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« Reply #18 on: August 30, 2008, 07:37:26 PM »

---------------------
Mid-Match: 21
---------------------

121/300
Cheap Shot
Mid-match Strike
You cannot pack this card if one of your Styles is Clean Fighter.
Can only be played if your Fortitude Rating is less than or equal to your opponent's Fortitude Rating.
Cannot be reversed from your opponent's Hand.
This card is +2D for each card in your Ring with Target: GROIN.
GROIN
SV: 1
F: 0      D: 2

122/300
The Backlash!
Mid-match Reversal: Special
Can only be played if your opponent's Fortitude Rating is greater than yours.
Reverse any Strike, Grapple or Submission if it is not his first maneuver played this turn.
F: 0      D: 3

123/300
Slow Down!
Mid-match Reversal: Special
Can only be played if your opponent's Fortitude Rating is greater than yours or he has more cards in his Hand than you.
Reverse any card if it is not the first or second card he played this turn.
F: 0      D: 0

124/300
Sustained Damage
Mid-match Reversal: Special
Can only be played after a successfully played maneuver.
When this card is in your Ring, whenever you are applying damage you may discard any number of cards and the damage is reduced by 2 for each card discarded.
F: 0      D: 0

125/300
When You Thought You Had All The Answers...
Mid-match Reversal: Trademark Finisher
Can only be played if your opponent's Fortitude Rating is greater than yours.
Reverse any Trademark Finisher and your opponent's turn continues.  He shuffles the reversed card into his Arsenal and draws 1 card.  If the reversed card is the next card played this turn, it is Unstoppable.
When this card is in your Ring, at the start of each of your opponent’s turns he randomly chooses a Mid-match card in his Ringside.  If the card chosen is a Trademark Finisher, he puts it into his Backlash and put this card into your Ringside.
F: 0      D: 0

126/300
Keep it Clean
Mid-match Reversal: Special
Reverse any non-Clean card with a Style.
(Clean)
F: 3      D: 0

127/300
Again With This Crap?!
Mid-match Reversal: Special
Reverse any non-Set-up card if your opponent has a card with the same title in his Ring.
F: 7      D: 0

128/300
All That ... And Nothing?  Do Something!
Mid-match Action
Can only be played if your opponent did not attempt to play a maneuver during his last turn and if he has more cards in Hand than you.
He discards cards until he has one less card in Hand than you.
When this card is in your Ring, if your opponent ends his turn without attempting to play a maneuver and has more cards in hand than you, he reveals his hand.  If he reveals a maneuver with Fortitude Value less than or equal to his Fortitude Rating that does not have the words 'Can only be played...' in its text, he discards cards until he has the same number of cards in hand as you.
F: 0      D: 0

129/300
Change in Programming Line-up
Mid-match Action
Both players shuffle their hands into their Arsenals and draw the same number of cards they shuffled in.
(ACE) If this card is in your Ring or Ringside, you may overturn 1 card.  If you do, put this card into your Backlash and end your turn.
F: 0      D: 0

130/300
Turn Up The Heat
Mid-match Action
You may discard 1 Reversal card.  If you do, if your next card played this turn is a printed F: 0 maneuver it can only be reversed from your opponent's Arsenal and after it is successfully played your turn ends.
F: 0      D: 0

131/300
You're Out of Control!
Mid-match Action
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating or he has at least 5 more cards in hand than you, choose 1: Shuffle cards from your Ringside into your Arsenal equal to the difference in your Fortitude Ratings; or shuffle cards from your Ringside into your Arsenal equal to the difference in cards in your Hands.
If your opponent's Fortitude Rating is at least 10 greater than your Fortitude Rating and he has at least 5 more cards in hand than you, this card is Unstoppable.
F: 0      D: 0   

132/300
Go For the Cover
Mid-match Action
Can only be played after a successfully played maneuver.
Your opponent overturns cards until he overturns a non-Hybrid Reversal card and removes that card from the game.
He repeats this once more if the maneuver's Damage Value was 10-19.
He repeats this twice more if the maneuver's Damage Value was 20+.
F: 1      D: 0

133/300
Check This Out
Mid-match Action
Reveal your hand to your opponent and search your Arsenal for 1 non-Unique card which does not share a title with any card in your Hand, reveal it to your opponent, put it into your Hand and shuffle your Arsenal.
F: 4      D: 0

134/300
Give You The Runaround
Mid-match Action
Look at your opponent's hand and choose 1 card.  He removes the chosen card from the game and draws 3 cards.
F: 6      D: 0

135/300
Debilitating Injury: ARMS
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: ARMS or if you have 5 or more cards with Target: ARMS in your Ring.
When this card is in your Ring, your opponent's maneuvers do a maximum of # damage.
# is equal to your opponent's Fortitude Rating divided by the number of Target: ARMS cards in your Ring.  If # is less than 4, # is equal to 4.
F: 16      D: 0

136/300
Debilitating Injury: HEAD
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: HEAD or if you have 5 or more cards with Target: HEAD in your Ring.
When this card is in your Ring, if your opponent successfully plays a non-Set-Up Action or Maneuver card you may search his Hand, Arsenal and Ringside for any copies of that card and remove them from the game.
F: 16      D: 0

137/300
Debilitating Injury: LEGS
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: LEGS or if you have 5 or more cards with Target: LEGS in your Ring.
When this card is in your Ring, your Target: LEGS Maneuvers can only be reversed from your opponent's Arsenal.
F: 16      D: 0

138/300
Debilitating Injury: BACK
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: BACK or if you have 5 or more cards with Target: BACK in your Ring.
Your opponent randomly discards 4 cards.
When this card is in your Ring, at the start of your opponent's turn, before his Draw Segment, he randomly discards 1 card.
F: 16      D: 0

139/300
Debilitating Injury: TORSO
Mid-match Action
Can only be played after a successfully played maneuver of D: 11 or greater with Target: TORSO or if you have 5 or more cards with Target: TORSO in your Ring.
When this card is in your Ring you may discard 1 Target: TORSO card to reverse any non-Unique card and your opponent's turn continues.
F: 16      D: 0

140/300
...Have No Pity
Mid-match Action
Choose 1 maneuver in your Ring and put it in your Hand.  If it is your next card played this turn, you may ignore the 'Can only be played...' text and if your previous card played this turn was “Show No Mercy…” it is Unstoppable.
F: 20      D: 0

141/300
Show No Mercy...
Mid-match Action
Can only be played after a successfully played maneuver.
If your next card played this turn is a maneuver or “…Have No Pity”, it is Unstoppable.
F: 20      D: 0
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