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  • (August 06, 2008, 10:47:20 PM)
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Author Topic: NRD1 - Wave 9 Spoilers - HHH, Batista, Kennedy, Punk, Chavo  (Read 3865 times)
BrysonYuzyk
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« on: July 31, 2008, 12:49:44 PM »

151/300
Triple H (Superstar Card)
Starting Hand Size: 5
Superstar Value: 5
Superstar Ability:
Once during each of your turns, you may discard a card from your hand with Fortitude Value less than your Fortitude Rating.  If you do, choose a non-Superstar Specific card in your opponent’s Ring with printed Damage less than the printed Damage of the discarded card and place it in his Ringside.

152/300
Bow Down to the King (Triple H Logo)
Pre-match Event
During the Match, if you have 4 or fewer cards in Hand, both players’ Superstar Abilities are blank.
During your opponent’s turn, he may have you draw cards until you have 5 cards in Hand.
Unique
F: 0      D: 0

153/300
Sledgehammer Shot (Triple H Logo)
Mid-match Strike: Foreign Object
Cannot be reversed from your opponent’s Arsenal.
Unique
HEAD
SV: 4
F: 40      D: 30

154/300
Pedigree (Triple H Logo)
Trademark Finisher
If you have less than 5 cards in Hand, draw cards until you have 5 cards in Hand.
Unique
HEAD
SV: 3
F: 30      D:20

155/300
Triple H Facebuster (Triple H Logo)
Reversal: Special
Reverse any non-Set-Up, Unlimited Action.  If your Fortitude Rating is 20 or more, instead reverse any non-Set-Up Action.
Unique
F: 0      D: 10

156/300
Helmsley’s Crotch Chops (Triple H Logo)
Action
If your next card played this turn is a maneuver, its Fortitude Value is equal to half its printed Fortitude Value.
Unique
F: 10      D: 0

181/300
Batista (Superstar Card)
Starting Hand Size: 6
Superstar Value: 4
Superstar Ability:
Once during each of your turns, you may discard 1 card.  If you do, search your Arsenal for 1 Grapple, reveal it to your opponent, put it into your hand and shuffle your Arsenal.

182/300
The Animal (Batista Logo)
Pre-match Event
Your Starting Hand Size is +2.
During your turn, you may put this card into your Ringside and discard 2 cards.  If you do, your next Grapple played this turn can only be reversed from your opponent’s Arsenal.
When this card is in your Ringside, your Grapples are +3D.
Unique
F: 0      D: 0

183/300
Batista’s Spinebuster (Batista Logo)
Mid-match Grapple / Reversal: Special
As a maneuver, this card is -10F, and you may shuffle up to 3 cards from your Ringside into your Arsenal.
As a reversal, reverse any Strike or High Risk and end your opponent’s turn.
Unique
BACK
SV: 2
F: 25      D: 15

184/300
Batista Bomb (Batista Logo)
Trademark Finisher
This card is +1D for each Grapple in your Ring.
Unique
BACK
SV: 3
F: 30      D: 25

185/300
Thumbs Down (Batista Logo)
Reversal: Special
Reverse any Grapple or Submission.
Unique
F: 0      D: 6

186/300
Batista Unleashed (Batista Logo)
Action
Can only be played if you reversed a card from Hand or Backlash to end your opponent's turn and this is the first card played on your turn.
Your next Grapple played this turn is Unstoppable.
Unique
F: 6      D: 0

223/300
Mr. Kennedy (Superstar Card)
Starting Hand Size: 6
Superstar Value: 3
Superstar Ability:
After your opponent successfully plays a Pre-match card he randomly discards cards from his Backlash until he discards a Pre-match card.  Non-Pre-match cards discarded for this ability go to your opponent's Backlash instead of his Ringside.

224/300
Mmmmmisterrrrr Kennedyyyyy… (Mr. Kennedy Logo)
Pre-match Event
You may not play Pre-match cards.
At the end of the Pre-match phase, draw cards equal to the number of Pre-match cards in your opponent’s Ringside and then discard cards equal to half the number of cards drawn.
Unique
F: 0      D: 0

225/300
...KEN--NE--DY! (Mr. Kennedy Logo)
Mid-match Reversal: Special
Reverse any non-Set-Up Action if it is your opponent’s first card played this turn or reverse any maneuver that does not have “Can only be played after...” in its text if it is not the first card played this turn.
Your opponent overturns 10 cards.  If he overturns a Set-Up card, his turn continues.
Unique
F: 0      D: 0

226/300
Green Bay Plunge (Mr. Kennedy Logo)
Trademark Finisher
Can only be played after a 5D or greater maneuver or a Set-Up card.
Your opponent’s Reversal cards played to this card are +30F.
Unique
BACK
SV: 3
F: 30      D: 20

227/300
Ken-ton Bomb (Mr. Kennedy Logo)
High Risk / Reversal: Special
As a maneuver, can only be played after a 4D or greater maneuver or if you reversed a maneuver of 10D or greater to end your opponent’s last turn.
As a reversal, if your opponent has more Pre-match cards in his Ring than you, reverse any non-Set-up Action.
Unique
TORSO
SV: 2
F: 15      D: 15

228/300
The Mic Check (Mr. Kennedy Logo)
Grapple / Action
As an action this card is -8D, shuffle this card into your Arsenal and your opponent discards 1 card.  If the card discarded was not an Action, he discards 1 additional card.
Unique
HEAD
SV: 1
F: 7      D: 8

253/300
CM Punk (Superstar Card)
Starting Hand Size: 5
Superstar Value: 3
Superstar Ability:
At the end of the Pre-match phase, search your Arsenal for non-Unique Submission maneuvers, reveal them to your opponent, and add them to your Backlash until you have 20 cards in your Backlash.

254/300
Straight x Edge (CM Punk Logo)
Pre-match Event
After the Pre-match phase, before the first turn of the game, if your opponent has more cards in hand than you he shuffles cards from his hand into his Arsenal until he has the same number of cards.
Unique
F: 0      D: 0

255/300
Hard x Core (CM Punk Logo)
Mid-match Strike + High Risk
Can only be played after a successfully played maneuver or if you reversed a card to end your opponent’s last turn and this is the first card played of your turn.
Unique
Multi
BACK/TORSO
SV: 2
F: 10      D: 10

256/300
G.T.S. (CM Punk Logo)
Trademark Finisher
When this card is in your Ring, at the start of each of your opponent’s turns he puts a card with printed Damage greater than 0 from his Ring into his Ringside.
Unique
HEAD
SV: 4
F: 30      D: 20

257/300
Anaconda Vise (CM Punk Logo)
Grapple + Submission / Reversal: Special
As a maneuver, search your Arsenal for “Maintain Hold”, reveal it to your opponent, put it into your Hand and shuffle your Arsenal.
As a reversal, reverse any card which would allow your opponent to draw any number of cards.
Unique
Multi
BACK/HEAD
SV: 1
F: 12      D: 8

258/300
Addicted to Competition (CM Punk Logo)
Action
When this card is in your Ring, when either player successfully plays a maneuver, they may draw 1 card.
Unique
F: 6      D: 0

277/300
Chavo Guerrero (Superstar Card)
Starting Hand Size: 7
Superstar Value: 2
Superstar Ability:
Once during each of your turns, you may discard 1 High Risk.  If you do, you may put up to 3 cards from your Ringside on the bottom of your Arsenal.
Once during each of your turns, you may overturn 3 cards and then put 1 High Risk from your Ringside into your Hand.

278/300
A Family Tradition (Chavo Guerrero Logo)
Pre-match Event
Your first High Risk played of each turn can only be reversed from your opponent’s Arsenal.
Unique
F: 0      D: 0

279/300
Are There White People This Close to The Border? (Chavo Guerrero Logo)
Mid-match Action + Action
Can only be played when you have 10 or fewer cards in your Arsenal and your opponent has 10 or more cards in his Arsenal.
Put up to 5 cards from your Ringside into your Hand and shuffle up to 5 cards from your Ringside into your Arsenal.
Unique
Multi
F: 10      D: 0

280/300
Gory Bomb (Chavo Guerrero Logo)
Trademark Finisher / Action
As a maneuver, can only be played after a successfully played card.
As an action this card is -20F, -15D, can be played from your Ringside and can only be played from your Ringside.  Put this card into your Hand and end your turn.
This card counts as a High Risk for the purposes of your Superstar Ability.
Unique
TORSO
SV: 2
F: 20      D: 15

281/300
Ooh Chavo... (Chavo Guerrero Logo)
Reversal: Special
Reverse any non-Unique card.  You may shuffle 1 card from your Ringside into your Arsenal and draw 1 card.
Unique
F: 1      D: 1

282/300
¡Siempre Por La Familia!  (Chavo Guerrero Logo)
Action
When this card is in your Ring, when you put cards on the bottom of your Arsenal for your Superstar Ability put 1 additional card, and when you overturn cards for your Superstar Ability overturn 1 fewer card.
Unique
F: 2      D: 0
« Last Edit: July 31, 2008, 01:24:30 PM by BrysonYuzyk » Logged

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« Reply #1 on: July 31, 2008, 01:04:01 PM »

WTF Punk is broken!  How could that go un-playtested?! Roll Eyes
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TempestTenor
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« Reply #2 on: July 31, 2008, 01:06:26 PM »

Triple H: A very cerebral ability =)

Kennedy:
225/300
...KEN--NE--DY! (Mr. Kennedy Logo)
Mid-match Reversal: Special
Reverse any non-Set-Up Action if it is your opponent’s first card played this turn or reverse any maneuver that does not have “Can only be played after...” in its text if it is not the first card played this turn.
Your opponent overturns 10 cards.  If he overturns a Set-Up card, his turn continues.
Unique
F: 0      D: 0

This card makes me very sad.

CM Punk: Lol, I like his ability, but I definitely did a palm-to-forehead when I read it.

Chavo Guerrero: Ah...another cerebral ability.  Me likes.
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BrysonYuzyk
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« Reply #3 on: July 31, 2008, 01:08:24 PM »

WTF Punk is broken!  How could that go un-playtested?! Roll Eyes

Shut up.

Or at least, save that for when Orton gets spoiled. Roll Eyes
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« Reply #4 on: July 31, 2008, 01:10:17 PM »

God dammit did you guys make another crap-wave Orton like <R> Orton?  *stares daggers*
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« Reply #5 on: July 31, 2008, 01:12:41 PM »

God dammit did you guys make another crap-wave Orton like <R> Orton?  *stares daggers*

I gurantee you, the second Orton is spoiled, you'll get the joke.

It will hit you like a freight train.
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« Reply #6 on: July 31, 2008, 01:19:02 PM »

God dammit did you guys make another crap-wave Orton like <R> Orton?  *stares daggers*

I gurantee you, the second Orton is spoiled, you'll get the joke.

It will hit you like a freight train.

Does his ability involve balls...?

A serious question now.  For reference, here's "I Aims..."
102/300
I Aims ta be Startin' Sump'tin'
Pre-match Feud
Your opponent reveals the top 3 cards of his Arsenal and randomly reveals cards from his Backlash until he reveals 3 Mid-match cards.  Return all non-Mid-match cards revealed to his Backlash.
Your opponent chooses a player.  That player and his opponent alternate choosing cards until all 6 cards are chosen, your opponent returns his chosen cards to their respective zones and shuffles his Arsenal.
If your opponent chose himself, remove your cards chosen from the game.  If your opponent chose you, put your cards chosen into his Ringside.
F: 0      D: 0

223/300
Mr. Kennedy (Superstar Card)
Starting Hand Size: 6
Superstar Value: 3
Superstar Ability:
After your opponent successfully plays a Pre-match card he randomly discards a Pre-match card.

A game logic/discrete math issue: how can Mr. Kennedy guarantee that his opponent is properly discarding from all available pre-match in his Backlash?
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BrysonYuzyk
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« Reply #7 on: July 31, 2008, 01:23:02 PM »

God dammit did you guys make another crap-wave Orton like <R> Orton?  *stares daggers*

I gurantee you, the second Orton is spoiled, you'll get the joke.

It will hit you like a freight train.

Does his ability involve balls...?

A serious question now.  For reference, here's "I Aims..."
102/300
I Aims ta be Startin' Sump'tin'
Pre-match Feud
Your opponent reveals the top 3 cards of his Arsenal and randomly reveals cards from his Backlash until he reveals 3 Mid-match cards.  Return all non-Mid-match cards revealed to his Backlash.
Your opponent chooses a player.  That player and his opponent alternate choosing cards until all 6 cards are chosen, your opponent returns his chosen cards to their respective zones and shuffles his Arsenal.
If your opponent chose himself, remove your cards chosen from the game.  If your opponent chose you, put your cards chosen into his Ringside.
F: 0      D: 0

223/300
Mr. Kennedy (Superstar Card)
Starting Hand Size: 6
Superstar Value: 3
Superstar Ability:
After your opponent successfully plays a Pre-match card he randomly discards a Pre-match card.

A game logic/discrete math issue: how can Mr. Kennedy guarantee that his opponent is properly discarding from all available pre-match in his Backlash?

The only precedent I can think of is 3MW, so I'll rephrase this to act without problem.  Cheers.
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« Reply #8 on: July 31, 2008, 02:38:51 PM »

WTF Punk is broken!  How could that go un-playtested?! Roll Eyes

How exactly is that anywhere near broken?  His Value is 3 so he cant underrate, his hand is only 5. 
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BrysonYuzyk
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« Reply #9 on: July 31, 2008, 03:07:25 PM »

WTF Punk is broken!  How could that go un-playtested?! Roll Eyes

How exactly is that anywhere near broken?  His Value is 3 so he cant underrate, his hand is only 5. 

-40DKP.

Look deeper.
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« Reply #10 on: July 31, 2008, 03:17:47 PM »

WTF Punk is broken!  How could that go un-playtested?! Roll Eyes

How exactly is that anywhere near broken?  His Value is 3 so he cant underrate, his hand is only 5. 
His Prematch says you have no hand. Punk plus 2 Technicalitys equals both men have one card in hand, or he pitches a card to search and fails to find says both men have no hand, he was two hidden Red and if he only packs 5 pre-match, he has ten manuevers he can throw from backlash. That's why people are saying he's "broken"
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BrysonYuzyk
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« Reply #11 on: July 31, 2008, 03:24:09 PM »

WTF Punk is broken!  How could that go un-playtested?! Roll Eyes

How exactly is that anywhere near broken?  His Value is 3 so he cant underrate, his hand is only 5. 
His Prematch says you have no hand. Punk plus 2 Technicalitys equals both men have one card in hand, or he pitches a card to search and fails to find says both men have no hand, he was two hidden Red and if he only packs 5 pre-match, he has ten manuevers he can throw from backlash. That's why people are saying he's "broken"

To be fair, you would need to have 4 non-Red cards in hand to work 2 Technicalities.
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« Reply #12 on: July 31, 2008, 03:51:04 PM »

WTF Punk is broken!  How could that go un-playtested?! Roll Eyes

How exactly is that anywhere near broken?  His Value is 3 so he cant underrate, his hand is only 5. 
His Prematch says you have no hand. Punk plus 2 Technicalitys equals both men have one card in hand, or he pitches a card to search and fails to find says both men have no hand, he was two hidden Red and if he only packs 5 pre-match, he has ten manuevers he can throw from backlash. That's why people are saying he's "broken"

To be fair, you would need to have 4 non-Red cards in hand to work 2 Technicalities.
But if you get it Punk is a beast, and is great turn one and is better than you. Perfect Punk
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« Reply #13 on: July 31, 2008, 05:14:55 PM »

Man this is so good but i'm so not going to win the first torument or even come close to the top... but still it will be good to play...
That might be because (confessions of a killer) i've never actually gone to or played at or in a torument before, this is mostly because the england raw dela sence was starting to stop when i got into it (about 2 years ago) but hell it will be fun to play in one.. i'm really quite looking forward to it and can i say thanks in advance to Byson for doing this for people like me... so thanks dude..
Also i love punk, i would play as him but i'm sure i would botch it up beyoned belief.
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« Reply #14 on: July 31, 2008, 06:30:52 PM »

Man this is so good but i'm so not going to win the first torument or even come close to the top... but still it will be good to play...
That might be because (confessions of a killer) i've never actually gone to or played at or in a torument before, this is mostly because the england raw dela sence was starting to stop when i got into it (about 2 years ago) but hell it will be fun to play in one.. i'm really quite looking forward to it and can i say thanks in advance to Byson for doing this for people like me... so thanks dude..
Also i love punk, i would play as him but i'm sure i would botch it up beyoned belief.

Don't be so hard on yourself!

Play strong, and learn from others!  That's all you have to do!

And stay tuned...there may be a tournament announcement sooner than you think!
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« Reply #15 on: July 31, 2008, 06:40:00 PM »

Yes, young grasshopper.

You must save your energy for the square circle.

snatch the pebble from my hand... etc. etc.  etc...
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« Reply #16 on: July 31, 2008, 07:12:30 PM »

You must save your energy for the square circle.

No advertising for other sites please.  angel
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« Reply #17 on: July 31, 2008, 07:46:00 PM »

damn i like hhh ability. however punk is sick
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« Reply #18 on: July 31, 2008, 08:10:30 PM »

~finds his Chi~
I will take the pebble and raise you another pebble....
And i will learn from others and try and become a better player because of it ~the Union Jack drops down behind him and a pyro goes off while the pokemon (without the lyrics) theme plays in the background~
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« Reply #19 on: July 31, 2008, 08:14:46 PM »

and how soon is soon? as like i'm going on holiday for a week... ~preys it not then~
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« Reply #20 on: July 31, 2008, 08:34:39 PM »

and how soon is soon? as like i'm going on holiday for a week... ~preys it not then~

The announcement will probably happen on tomorrow or Saturday, depending on how I feel at the time.
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« Reply #21 on: August 01, 2008, 04:48:13 AM »

I might have to build a Kennedy or Batista deck...Batista is so go and a lot of his cards combo off of each other with help of his ability

GAMHHH
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« Reply #22 on: August 01, 2008, 12:48:59 PM »

ok so now i think im up to a total of like 12 superstars i want to play. punk, batista, trips, and kennedy are just amazing!!! cant wait for orton!!!
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« Reply #23 on: August 01, 2008, 01:46:51 PM »

God dammit did you guys make another crap-wave Orton like <R> Orton?  *stares daggers*

Come on you know he'll get search for any move with headlock in the title, they are considered set:up and are unstoppable, and when you have 6 or more in the ring area you win the game via pinfall by way of boredom  Tongue
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« Reply #24 on: August 01, 2008, 01:49:55 PM »

God dammit did you guys make another crap-wave Orton like <R> Orton?  *stares daggers*

Come on you know he'll get search for any move with headlock in the title, they are considered set:up and are unstoppable, and when you have 6 or more in the ring area you win the game via pinfall by way of boredom  Tongue
I can see it now, Randy's Pre-Match:
I hear Voices in my head...
Once per turn, you may discard two cards: Search your arsenal for up to 2 copies of Headlock, reveal them and add them to your hand, shuffle your arsenal.
ACE
Permanant

...they council me, they understand
Midmatch: Action + Action
Requirement:Your first non-reversal card of the game, "I hear voices in my head" in your ring
While this card is in your ring, you cards titles "Headlock" cannot be reversed by cards of D1 or greater
F: 0 D: 0
« Last Edit: August 01, 2008, 01:55:25 PM by That Guy » Logged

"...and the winner of the match....Missstaaa Kennedyyyy.....KEN-NE-DY!"
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