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Messages - Ekhari

Pages: [1] 2 3 ... 7
1
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: September 19, 2017, 07:51:27 PM »
I need to work on my Dusty finishes.

2
Lackey Tournaments / Re: TCO Lackey tournament #11
« on: September 11, 2017, 03:10:14 PM »
Well, if that's the case, I'll jump in too.

3
Virtual Raw Deal / Re: Veterans of Ex qns
« on: September 05, 2017, 12:22:09 AM »
The first sentence just lets you pack 5 Foreign Object cards in your backstage, which you reveal and shuffle into your Arsenal at the end of the prematch phase.
The part about Terry Funk's ability allows you to pick up a Foreign Object from your ringside instead of using one in your hand when you use your ability.

Terry Funk
Starting Hand Size: 6     Superstar Value: 4
Extremist Legend Ability: When your first card played on your turn is a maneuver with 'classic' in the title, you may also immediately play a Foreign Object without 'reversed' in the text from hand; unless both cards are reversed, your turn continues.
You can pack No Sell Maneuver, but you cannot pack Managers, There is No Escape, or Everything and the Kitchen Sink. Your Foreign Objects are not Heel or Raw.
V8

So when you use your ability, when your first card is a 'classic' maneuver you can also play a Foreign Object from either hand or ringside, assuming you meet the other requirements.

4
Virtual Raw Deal / Re: Virtual 8 (A) Spoilers
« on: August 24, 2017, 02:18:36 AM »
The Lion's Den Match     (+Steve Blackman & Owen Hart logos)
Pre-match Stipulation
Cannot be blanked.
Non-Unique non-Superstar-specific non-maneuver cards and card effects from non-Unique non-Superstar-specific non-Stipulation cards (except Volley This!) cannot move cards from any Ringside.
When you successfully play a maneuver, shuffle up to 1 maneuver from Ringside into your Arsenal.
F: 0     D: 0     Unique     Permanent

No, those maneuver's can't.  Only Unique, Superstar-specific, maneuver cards, and effects from Unique, Superstar-specific, Stipulations can move cards. (And Volley This!)
Unless I'm reading it wrong, which is always possible.

5
I was really hoping this would be a good one, since I was actually able to be there, and I was pretty happy with it.  I really don't think Naomi is ready to be at the top, not saying she never can be, but she's really sloppy with everything but her punches and kicks.  Also I think they did the best thing they could have with the Nikki vs. Natalya match, that place would've imploded if Nikki lost outright.  Scottsdale is right outside Phoenix where the show was, even though at one point they said Tucson.
In all I think this was mostly a positive experience, no one looked like they got away completely unscathed and almost everything was worth watching.

Including JBL's loss to the entrance ramp.

6
Supershow / Re: Royal Rumble Give Away!
« on: January 29, 2017, 10:30:41 AM »
#letsroll

Number 24!

7
Rules Forum / Re: Fort Plunge vs Over Sell/Sustained
« on: January 26, 2017, 10:24:28 AM »
I could be mistaken, but both would still be affected.  They are still reversal cards, and neither the timing breakdown nor the cards in question state that the effect of Gut Wrench ends before the reversal would be played.

8
General Chat / Re: Request for Help
« on: January 26, 2017, 10:21:13 AM »
I put in what I could (probably a little more than that actually) for a poor college student.  Best of luck with this, no one should have this problem, especially someone devoted to helping people.

9
Surprise Entrant (4pt)
Surprise Entrant (4pt)
Surprise Entrant (4pt)

Cornerman for each (3x1pt)
To the 30th Power (0pt)

Total: 15 pts

10
General Discussion: Raw Deal / Re: A poem from the genius
« on: October 30, 2016, 03:54:10 PM »
In general a word is not considered to rhyme with itself.  An example of two cards that rhyme would be From the Top Rope and Dean Ambrose's reversal Nope!

Basically two different words that end with the same sound rhyme.

11
Tournament Announcements / Re: Lackey virtual classic
« on: March 18, 2016, 05:57:05 PM »
I swear, if you keep adding a C to my name I'm going to remove the key from your keyboard. =P

12
Ah, sure, what the heck, I'll give it a shot.

13
Rules Forum / Re: Ryback question
« on: November 14, 2015, 08:20:27 PM »
 After the Superstars are revealed, the Pre-match phase begins.  This is the only time you can play Pre-match cards.  They are played alternately, starting with the Superstar with the highest Superstar Value.  You cannot have more than 5 Pre-match cards in your Ring area.  The Pre-match phase ends when both players pass consecutively during step 5 of the Pre-match phase.

  The Pre-match Phase looks like this:
  1. Play a Pre-match Venue
  2. Play a Pre-match Feud
  3. Play a Pre-match Stipulation
  4. Play a Pre-match Manager
  5. Play any remaining Pre-match cards
  6. Draw your Hand Size
  7. End of Pre-match Phase

From the rulebook.  So with cards that trigger At the End of the Prematch phase go after you draw your hand.  This is not the same as your Draw Phase though, that doesn't happen until the normal turn process does, which is after the End of Pre-Match phase.

In the case of Wake up! you would draw your starting hand (8 cards assuming your opponent doesn't modify your hand size).  Then when you choose to finalize Wake Up!'s effects you would draw to a total of 12 cards, then put 2 on the bottom.

14
Rules Forum / Re: Ryback question
« on: November 14, 2015, 07:49:52 PM »
Here's a link to the original website which includes links to the rulebook and tournament floor rules:
http://www.comicimages.com/rawdeal/rules/index.htm

And here's one for the rules forums here which includes links to the OmniFaq which will answer a lot of questions about specific cards and interactions:
http://www.teamcanadaonline.net/index.php/board,4.0.html

Hope that helps!

Note: I don't think the Allegiance cards existed during the print run of the game, they're the first part of the Pre-Match phase.

15
Rules Forum / Re: Bray Wyatt
« on: October 14, 2015, 07:33:37 PM »
Awesome, thanks!

16
Rules Forum / Bray Wyatt
« on: October 14, 2015, 06:54:06 PM »
I'm pretty sure I have the answer to this right, but I just want to be 100% certain, and I couldn't find if anyone asked this yet.

If I'm Bray Wyatt and I activate my ability, reducing a maneuver's damage low enough, can I then use something like Elbow to the Face to reverse it?

If I'm reading the timing breakdown right this would work, my damage reduction would take place immediately before the step where I would attempt to play a reversal due to the way the ability is worded.

Bray Wyatt
Starting Hand Size: 6     Superstar Value: 3
Superstar Ability:  When your opponent plays a card, you may remove 1 reversal in your hand from the game, and his card is -4D.
You cannot pack Ring Psychology: Arm or Beg For Mercy.
V7

17
MMA Combat Card Game / Re: Best card layout?
« on: September 16, 2015, 07:53:24 PM »
I think that background looks pretty good, but I might suggest a slightly different color for those green bars.  I find that I have a hard time paying attention to the rest of the card because I find that contrast with the neon green a little distracting.

18
Virtual Raw Deal / Re: Virtual 7 Preview Thread
« on: July 31, 2015, 03:46:44 AM »
Or it could be a reduction from being played after a set up or another maneuver.

Also, going back to get Creed's bonus points from the Cesaro backstage card, I believe they're all Technical moves.  Regal has Technical Stomp, Cesaro has Technical Slam, and I think the Bulldog has Technical Crab.

19
Deck Reviews - Classic / Re: John Cena
« on: June 05, 2015, 10:13:55 PM »
Well, looking at it (and losing to it in Allentown last week),  He uses stuff like Poke, Shake, Boot Lace, and Pump Kick to get off the ground and so manages without most of the Bash pre-match.  Most of what he played against me in the Pre-Match came before the events phase.  And since I had lower SS Value (Tommy Dreamer), he threw Vince, then Yo Kill Da Beat! and that locked me out of everything in my Pre-Match but the ECW cards I was using.  That wasn't crippling, but it did hurt a bit.  The match honestly didn't go long enough for him to hit 12 Rounds so I can't speak to that, but I can say I've seen, and played using, a lot a superstars who rely on a heavy Pre-Match.

My thinking with the Pre-Match thing is kinda two fold.  Many Superstars can play out a full 12 Pre-Match cards, and some decks are built around needing all of them in play.  A card that, by itself, can prevent this can render your entire deck nearly unplayable in some circumstances, and severely weakened in most.  If you build the deck you're prepared for it, if you know someone's using it in advanced you can set yourself up with a work around, if neither of these are true you may well be left out in the cold.  The card itself may not be a huge problem, it's just the fact that you have no recourse when it appears.

As a solution, I don't know that it necessarily needs to be completely removed or disabled.  But I think that a way of dealing with it would be a good thing.  Even if I have to give up something, like Pre-Match slots, or limiting how many pre-match I can play (even free ones) might not be a bad way to go.

20
Lackey Tournaments / Re: TCO's First Ever Lackey Open Invitational!
« on: May 25, 2015, 10:48:37 PM »
Priceless (matthardynotdie) (2-2) was just too expensive for The Last Outlaw(1-3) to steal one from.

21
Lackey Tournaments / Re: TCO's First Ever Lackey Open Invitational!
« on: May 02, 2015, 07:55:54 PM »
Okay, I may not win, but hopefully if I enter someone will be able to spell my username right!

John Dunis-Ekhari (Not Eckhari, not Elkhari!)

 :)

22
Professional Wrestling Discussion / Re: CM Punk signs with UFC
« on: December 08, 2014, 11:24:41 AM »
Honestly I'm not a fan of MMA, but I wouldn't count out Punk's grappling skills if he's studied a lot of Kempo.  I earned my Black Belt in an American martial arts school where we blended several styles, primarily Shotokan and Kempo, and the advanced techniques the school's master taught us in Kempo were really nasty, and the style seems to focus on submission holds and potentially crippling or deadly moves often used as counters.  In all, while I don't know much about MMA fighting, I can't see why a Kempo based move set would be a significant liability if mixed with a strong striking style.

23
Undertaker (Captain)-7 points
  +Survivor-4 points
Mark Henry(Co-Captain)-5 points
Jack Swagger-3 points
Tyson Kidd-2 points
Zack Ryder-1 point

Team Player-2 points

Total=24 points

24
Supershow / Re: The Legendary Fighting Federation <LFF> next Competitor
« on: November 01, 2014, 09:12:03 PM »
Okay, I keep delaying this to get the details right, but I think I've got it where I want it.

Ring Name: Haunted Phoenix (Formerly just The Phoenix)
Real Name: Unknown
Hometown: Unknown
Height: 5'5"
Weight: 120 lbs.
Age: Unknown
Hair Color: Unknown (Hidden under mask)
Eye Color: Grey

Backstory and Gimmick: The Haunted Phoenix is a former champion Luchadore style wrestler, having won many accolades and titles in his career.  A few years ago something occurred during a match he had at a major show.  Very few people know how, and even fewer know any real details of what exactly happened, but he suffered a catastrophic injury, rendering him unable to walk.  The exact details of what sort of injury it was, or how it occurred have been kept tightly under wraps, everyone who attended the show, the staff of the event, and even the fans all were required to sign non-disclosure agreements regarding what happened.  No one talks about it, and all mention and footage of the match have been cut from the event's DVD.  Doctors told him that he would likely never walk again, much less wrestle.  He didn't accept this, and rose above his injuries in about 5 years has just made his return to the ring.  (In game gimmick would be something like "The first time you would lose due to Pin, you may bury your hand to start the pin roll again")

Fighting Style:  Originally a luchadore wrestler, many of his moves were large and flashy, but now his moves show that they've been cut back to be much quicker and more vicious.  The flash and style still shows, and to many it's obvious he's changed how he fights, but it still works well for him.  He's redesigned the flashy moves into moves made simply to disable his opponent quickly.

Stats:
Power: 5
Technique: 8
Agility: 10
Strike: 9
Grapple: 6
Submission: 7

Finishes:
The Flight of the Phoenix (Strike Finish)
Simplest description would be a sort of Inverted Swanton Bomb.  The long version: Phoenix jumps to the top of the turnbuckle, turns to face the center of the ring and makes a high leap into a quick backflip before spreading his arms wide and extending his legs together before landing on the opponent laying in the ring.

Rebirth into Death (Submission Finish)
While laying on the mat, the Phoenix waits for his opponent to come to him.  When the opponent reaches down for him he grabs their wrist, while at the same time locking his legs around their neck and forcing the arm to full extension.  From this position he can either hyperextend the arm behind the back to cause pain and potential dislocation, or use his legs to perform a sleeper hold.

Crucifix Suplex (Grapple Finish)
A Full Nelson Suplex.  Grabbing the opponent under both arms the Phoenix uses leverage to flip the opponent into a bridging Belly to Back suplex.


25
Supershow / Re: Kickstarter Update
« on: November 01, 2014, 08:45:44 PM »
Major congratulations to you and everyone involved Steve, you made it, and even made your first stretch goal!  Congrats on your editor!

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