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Messages - Ekhari
« on: January 16, 2017, 12:33:41 PM »
Surprise Entrant (4pt)
Surprise Entrant (4pt)
Surprise Entrant (4pt)
Cornerman for each (3x1pt)
To the 30th Power (0pt)
Total: 15 pts
« on: October 30, 2016, 03:54:10 PM »
In general a word is not considered to rhyme with itself. An example of two cards that rhyme would be From the Top Rope and Dean Ambrose's reversal Nope!
Basically two different words that end with the same sound rhyme.
« on: March 18, 2016, 05:57:05 PM »
I swear, if you keep adding a C to my name I'm going to remove the key from your keyboard. =P
« on: March 11, 2016, 06:35:01 PM »
Ah, sure, what the heck, I'll give it a shot.
« on: November 14, 2015, 08:20:27 PM »
After the Superstars are revealed, the Pre-match phase begins. This is the only time you can play Pre-match cards. They are played alternately, starting with the Superstar with the highest Superstar Value. You cannot have more than 5 Pre-match cards in your Ring area. The Pre-match phase ends when both players pass consecutively during step 5 of the Pre-match phase.
The Pre-match Phase looks like this:
1. Play a Pre-match Venue
2. Play a Pre-match Feud
3. Play a Pre-match Stipulation
4. Play a Pre-match Manager
5. Play any remaining Pre-match cards
6. Draw your Hand Size
7. End of Pre-match Phase
From the rulebook. So with cards that trigger At the End of the Prematch phase go after you draw your hand. This is not the same as your Draw Phase though, that doesn't happen until the normal turn process does, which is after the End of Pre-Match phase.
In the case of Wake up! you would draw your starting hand (8 cards assuming your opponent doesn't modify your hand size). Then when you choose to finalize Wake Up!'s effects you would draw to a total of 12 cards, then put 2 on the bottom.
« on: November 14, 2015, 07:49:52 PM »
Here's a link to the original website which includes links to the rulebook and tournament floor rules:http://www.comicimages.com/rawdeal/rules/index.htm
And here's one for the rules forums here which includes links to the OmniFaq which will answer a lot of questions about specific cards and interactions:http://www.teamcanadaonline.net/index.php/board,4.0.html
Hope that helps!
Note: I don't think the Allegiance cards existed during the print run of the game, they're the first part of the Pre-Match phase.
« on: October 14, 2015, 07:33:37 PM »
« on: October 14, 2015, 06:54:06 PM »
I'm pretty sure I have the answer to this right, but I just want to be 100% certain, and I couldn't find if anyone asked this yet.
If I'm Bray Wyatt and I activate my ability, reducing a maneuver's damage low enough, can I then use something like Elbow to the Face to reverse it?
If I'm reading the timing breakdown right this would work, my damage reduction would take place immediately before the step where I would attempt to play a reversal due to the way the ability is worded.
Starting Hand Size: 6 Superstar Value: 3
Superstar Ability: When your opponent plays a card, you may remove 1 reversal in your hand from the game, and his card is -4D.
You cannot pack Ring Psychology: Arm or Beg For Mercy.
« on: September 16, 2015, 07:53:24 PM »
I think that background looks pretty good, but I might suggest a slightly different color for those green bars. I find that I have a hard time paying attention to the rest of the card because I find that contrast with the neon green a little distracting.
« on: July 31, 2015, 03:46:44 AM »
Or it could be a reduction from being played after a set up or another maneuver.
Also, going back to get Creed's bonus points from the Cesaro backstage card, I believe they're all Technical moves. Regal has Technical Stomp, Cesaro has Technical Slam, and I think the Bulldog has Technical Crab.
« on: June 05, 2015, 10:13:55 PM »
Well, looking at it (and losing to it in Allentown last week), He uses stuff like Poke, Shake, Boot Lace, and Pump Kick to get off the ground and so manages without most of the Bash pre-match. Most of what he played against me in the Pre-Match came before the events phase. And since I had lower SS Value (Tommy Dreamer), he threw Vince, then Yo Kill Da Beat! and that locked me out of everything in my Pre-Match but the ECW cards I was using. That wasn't crippling, but it did hurt a bit. The match honestly didn't go long enough for him to hit 12 Rounds so I can't speak to that, but I can say I've seen, and played using, a lot a superstars who rely on a heavy Pre-Match.
My thinking with the Pre-Match thing is kinda two fold. Many Superstars can play out a full 12 Pre-Match cards, and some decks are built around needing all of them in play. A card that, by itself, can prevent this can render your entire deck nearly unplayable in some circumstances, and severely weakened in most. If you build the deck you're prepared for it, if you know someone's using it in advanced you can set yourself up with a work around, if neither of these are true you may well be left out in the cold. The card itself may not be a huge problem, it's just the fact that you have no recourse when it appears.
As a solution, I don't know that it necessarily needs to be completely removed or disabled. But I think that a way of dealing with it would be a good thing. Even if I have to give up something, like Pre-Match slots, or limiting how many pre-match I can play (even free ones) might not be a bad way to go.
« on: May 25, 2015, 10:48:37 PM »
Priceless (matthardynotdie) (2-2) was just too expensive for The Last Outlaw(1-3) to steal one from.
« on: May 02, 2015, 07:55:54 PM »
Okay, I may not win, but hopefully if I enter someone will be able to spell my username right!
John Dunis-Ekhari (Not Eckhari, not Elkhari!)
« on: December 08, 2014, 11:24:41 AM »
Honestly I'm not a fan of MMA, but I wouldn't count out Punk's grappling skills if he's studied a lot of Kempo. I earned my Black Belt in an American martial arts school where we blended several styles, primarily Shotokan and Kempo, and the advanced techniques the school's master taught us in Kempo were really nasty, and the style seems to focus on submission holds and potentially crippling or deadly moves often used as counters. In all, while I don't know much about MMA fighting, I can't see why a Kempo based move set would be a significant liability if mixed with a strong striking style.
« on: November 10, 2014, 09:04:05 AM »
Undertaker (Captain)-7 points
Mark Henry(Co-Captain)-5 points
Jack Swagger-3 points
Tyson Kidd-2 points
Zack Ryder-1 point
Team Player-2 points
« on: November 01, 2014, 09:12:03 PM »
Okay, I keep delaying this to get the details right, but I think I've got it where I want it.
Ring Name: Haunted Phoenix (Formerly just The Phoenix)
Real Name: Unknown
Weight: 120 lbs.
Hair Color: Unknown (Hidden under mask)
Eye Color: Grey
Backstory and Gimmick: The Haunted Phoenix is a former champion Luchadore style wrestler, having won many accolades and titles in his career. A few years ago something occurred during a match he had at a major show. Very few people know how, and even fewer know any real details of what exactly happened, but he suffered a catastrophic injury, rendering him unable to walk. The exact details of what sort of injury it was, or how it occurred have been kept tightly under wraps, everyone who attended the show, the staff of the event, and even the fans all were required to sign non-disclosure agreements regarding what happened. No one talks about it, and all mention and footage of the match have been cut from the event's DVD. Doctors told him that he would likely never walk again, much less wrestle. He didn't accept this, and rose above his injuries in about 5 years has just made his return to the ring. (In game gimmick would be something like "The first time you would lose due to Pin, you may bury your hand to start the pin roll again")
Fighting Style: Originally a luchadore wrestler, many of his moves were large and flashy, but now his moves show that they've been cut back to be much quicker and more vicious. The flash and style still shows, and to many it's obvious he's changed how he fights, but it still works well for him. He's redesigned the flashy moves into moves made simply to disable his opponent quickly.
The Flight of the Phoenix (Strike Finish)
Simplest description would be a sort of Inverted Swanton Bomb. The long version: Phoenix jumps to the top of the turnbuckle, turns to face the center of the ring and makes a high leap into a quick backflip before spreading his arms wide and extending his legs together before landing on the opponent laying in the ring.
Rebirth into Death (Submission Finish)
While laying on the mat, the Phoenix waits for his opponent to come to him. When the opponent reaches down for him he grabs their wrist, while at the same time locking his legs around their neck and forcing the arm to full extension. From this position he can either hyperextend the arm behind the back to cause pain and potential dislocation, or use his legs to perform a sleeper hold.
Crucifix Suplex (Grapple Finish)
A Full Nelson Suplex. Grabbing the opponent under both arms the Phoenix uses leverage to flip the opponent into a bridging Belly to Back suplex.
« on: November 01, 2014, 08:45:44 PM »
Major congratulations to you and everyone involved Steve, you made it, and even made your first stretch goal! Congrats on your editor!
« on: October 15, 2014, 02:20:39 PM »
One thing I encountered when I installed Lackey was that if you don't have the Lackey folder directly in the C:\ folder it might run, but it won't be able to find anything. When you unzip the folder make sure it unzips to C:\ as the destination.
« on: October 15, 2014, 12:52:17 PM »
Well, since I refuse to have a Facebook page, despite the best efforts of a number of people, I just tweeted it, on my admittedly almost unused Twitter account.
« on: October 11, 2014, 01:13:00 PM »
And there is the halfway point!
« on: October 09, 2014, 06:58:12 PM »
Shut Up and Wrestle!
Cannot be played when I'm Gonna Break You is in your Ring.
You cannot play Pre-match cards or put Pre-match cards into your Ring.
When your opponent plays a Pre-match card, you may put the top card of your Arsenal under this card.
Once during each of your turns, you may put 1 card from under this card into your hand.
F: 0 D: 0 Unique Permanent RMS logo
This sounds pretty good to me. Rewards you for playing less when your opponent plays more.
« on: October 09, 2014, 04:08:59 PM »
I think I have kind of a unique point of view to offer here. I'm not a very experienced player, and I wind up playing most often against people who are.
For a little background, I started playing just before Great American Bash came out, and didn't stay for long, because I didn't like the idea of what they were doing introducing new maneuver types. I came back to the game shortly after joining up on the forums here.
With the help of a friend I'm now able to do much more with my deck building options than I could in the past, since my base card pool is very limited. And with the virtual cards I feel like I'm much more likely to be able to build a competitive deck. The problem I seem to run into is how to build a pre-match. There are so many options for every build, it seems impossible to know which cards I should use, and which ones I can do without. Of course I run into the flip side of the problem in a lot of my games. I don't know what half the cards people are playing do. I'm getting better about it, and everyone's really polite and understanding when I ask to read something, but it still leaves me slowing down the game, and feeling a little like I really shouldn't be playing in a tournament. And, while a lot of the negative experience has been removed from the game, I sometimes feel overwhelmed trying to keep track of everything with the sheer number of pre-match cards in play, and I even forget what some of mine do a lot of times. I suppose you could say I just need to be more careful, and yes, you're right. But honestly, it sometimes feels like I need to read every card in play before I try to play anything, and that feels a little tedious, and slows the game down.
So the short version of this is, sometimes it feels like playing every available prematch card is just a drag on the game. If it's the occaisional superstar or deck build that benefits from it, sure that's fine. But I'd like to see a benefit to not playing everything, where building a simple, streamlined prematch with a few special purpose cards for back up in specific situations.
« on: September 26, 2014, 02:38:14 AM »
I may be wrong but the idea I get from it is to use the cards in your ring as a resource. If you can find a way to turn a card that you get into your ring face down, you get the opportunity to play it again. It seems to be an idea similar to Heat, allowing you to play cards that you normally can't.
« on: September 24, 2014, 09:54:22 PM »
Well, made my contribution, wish I could've managed the $1,500, but that's a little out of my range for the foreseeable future. I'm really excited to see this happen!
« on: August 12, 2014, 08:07:11 PM »
Depends on what you're looking for.
If a card cannot be reversed you can't use anything that creates a reversal effect.
If you're looking for a card with 'reverse' in the text a card with reversed in the text counts since the chain of letters 'reverse' can be found, but the word reversal does not.
If you're looking for a card with reversed in the text only cards that say reversed count.
Short version: Depends on the card that's looking for the word.