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Author Topic: Deck building  (Read 209 times)
Rio D

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« on: April 22, 2012, 09:03:57 AM »

I have been playing Raw Deal since 2001, and I cant build a deck to save my life.  Something always seems to go wrong, I have solid concepts but never seem to have answers for my opponent, and they always seem to have answers for me.  Any help on getting done what needs to get done and winning?  Or on how to have answers for your opponent while not slowing you down?  Ive read do0sebag's and BigPimpin's article and it has helped focus my building kind of, but I still feel I am missing something. 
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crimsonrebel

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« Reply #1 on: April 22, 2012, 09:45:18 AM »

The key is to dent your opponent a key resource like cards in hand, fortitude, or the ability to play actions
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The Softcore Legend

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« Reply #2 on: April 22, 2012, 10:05:51 AM »

The article (which I read too) is very good advice.  You do need a way to win.  You also need another way to win.  But, I think people should shy away from trying to do too many things at once.

During Pre-match, try to make yourself better off than your opponent.  If that means having a larger or hand picked hand, or destroying their hand somehow.  Even hand knowledge can be good for you.
Some cards to consider when building your Backlash Deck:  Your Town, Old School Cage Match, Hell in a Cell, Break you, It's All about the Game, San Diego, Michelle McCool, Fans Love an Underdog, For the Love of the Game, the Old Switcheroo.  These cards can severely disrupt you be fore the game even begins.

First things first, You need a solid way to get fortitude, and a backup plan if your plan fails.  This could be cards like the panics, For the love of the game, just being BASH, Turn up the heat with Mene Gene.  You should also have a way to grab a maneuver to throw from your Pre-match phase.  Nothing sucks more than passing your turn early in the game because you couldn't draw a maneuver.  You need to create your own luck in this stage of the game.  I'm Always On the Wining Side is a good way to Grab Maneuvers in a pinch, if your first attempt failed.

In about 2-3 turns your will reach the next stage of the game, fortitude building.  Here is where you will encounter all kinds of nasty stuff, and your deck had better be able to deal with the following:  Shoot Forearm, German suplex, atomic Lariat, shoot counter, Break it Out, Fortitude plunging, simply the best, precision Haymaker, Punch after Punch, unreversible cards...
Like I said, it gets nasty, but there are reversals for all of these cards.  I'd say many of these cards are very common in competitive play, and also can swing a game very quickly.  Some of these cards you may want to consider packing as well.  Not everyone plays B2B type maneuvers, and your reversal set needs to reflect that.

The Final Stage of the game is where You or your opponent will attempt to win.  Throwing a Trademark Finsher will not win you the game.  It didn't guarantee a win during BACKLASH, and it certainly doesn't Now.  You need a way to push whatever maneuver you are trying to win with through cleanly.  This could be done by destroying your opponent's hand, Raping there arsenal with Punch after Punch, Taking their fortitude with Simply The Best and Break it out, Plunging the Fortitude of their Reversals with Get Crowd Support or Cheap Accolades,  making the Maneuver Unreversible, or All of the Above Wink  Make your Kill pretty much unstoppable.  Don't go for the Kill until you know they can't stop it.  This is part Deck Building and part timing on the part of the player.  Most of your Mid game should be spent not only building fortitude, but setting up how you are going to defeat your opponent.

I love a good theme deck, and creed made theme decks a little more viable, but the reality is most decks and players are out for blood.  Build your deck planning for the worst.  Then expect even more worse.  With this mind set and building, eventually you will be able to handle most situations.  There are some you won't be able to handle to.  Even the best decks are defeated by something.  Just make your Deck Really good at what IT does, build your pre-match and reversal set expecting the cards I listed, and you should do pretty well in most situations.
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Rio D

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« Reply #3 on: April 22, 2012, 10:30:07 AM »

Thanks, thats all sound advice!  Smiley  Do you mind if I PM you a deck or two, and maybe you can see what problems they may have?  So I have a working model of what to do?
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stevethedemon666

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« Reply #4 on: April 26, 2012, 12:28:23 PM »

i tend to play 1/3 's of a deck with 40% hybrids. tends to be good for mixxing up card/reversal architypes.

Also i am a COLLOSAL fan of BASH, it just seems a flawless build.
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LordFa9
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« Reply #5 on: April 26, 2012, 12:30:47 PM »

Thanks, thats all sound advice!  Smiley  Do you mind if I PM you a deck or two, and maybe you can see what problems they may have?  So I have a working model of what to do?

throw them up in the appropriate deck section so we can dissect it Wink
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