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Author Topic: Poly-pile  (Read 1158 times)
MediumSexy
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« on: June 05, 2010, 10:33:02 PM »

Yet more "MediumSexy Tech":

My Po'-lymorph deck

Creatures
2 Emrakul, the Aeons Torn

Spells
4 Ponder
4 Spreading Seas
3 See Beyond
4 Explore
3 Harrow
4 Deprive
4 Polymorph
4 Wind Zendikon
4 Vastwood Zendikon

Lands
10 Island
6 Forest
4 Khalni Garden
4 Misty Rainforest (or in my MTGO deck, Terramorphic Expanse)


Sideboard
3 Dispel
1 Negate
1 Inkwell Leviathan
1 Iona, Shield of Emeria
3 Reality Spasm
3 Fog
3 Into the Roil



Laugh all you want, Vastwood Zendikon wins games. Cheesy

The only cards that don't draw and/or thin the deck out are 4 Polymorph, 4 Wind Zendikon, 4 Vastwood Zendikon, 2 Emrakul. When people think or find out you're playing Polymorph, the Zendikons catch them off guard really bad. Plus, once they know about 'em, there's not much they can do anyway. The deck's quite fun to play with, as instead of holding back counterspells game 1 waiting to play Polymorph and protect it, you're tapping out and going balls to the wall until you feel you're ready to hit the Polymorph.

Seriously, if you've ever thought about playing Polymorph, give this exact cardlist a try. You'll "lol" all the way to the cut.
« Last Edit: June 07, 2010, 03:17:42 PM by MediumSexy » Logged

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« Reply #1 on: June 06, 2010, 01:32:42 AM »

Having played Polymorph, and having beat the crap out of polymorph, I'll disagree with you.

Jund Classic or Fast will have you dead long before you can drop the Vastwood Zendikon.

I'm currently running the British Variant where I'm rocking Jace 2.0 and Garruk.

I strongly disagree with Harrow, because in the Mirror Match, you're eff'd, especially if they're running counterspells. (I learned a valuable lesson a while ago about Harrow sucking main deck)

If you really want more ramp, I'd recommend Ancient Stirrings. It also helps you when you're trying to get Emerakul away from the top of your deck.

Personally I split my main deck 50% Em, 50% Iona, because if you've already got one Em down, and you're in the Mirror match, and they polymorph a second creature you have in play, *Bamf* no Jellyfish for you.

I'd swap the spreading seas and the Into the Roil for maindeck Vs. side, and find room for Fog (in the side).

Personally I'm a fan of Deprive Maindeck because it's a counterspell that allows you to bounce your Garden and make a new token.  (Especially since you're running Explore)

Also... Not sure how you feel about using Awakening Zones. They are Saucy... allowed me to deal with the Blue/Red Counter Burn match up, and have extra mana left to counter while I was Polymorphing.

That being said... from myself and a few others who have been running Polymorph - while it's a solid deck type... you'll be able to win your first few matches pretty easily, but by the time you're hitting 3rd/4th round you'll be running into players who know how to deal with Polymorph.






« Last Edit: June 06, 2010, 01:34:35 AM by Antigoth » Logged

MediumSexy
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« Reply #2 on: June 06, 2010, 05:29:00 AM »

Having played Polymorph, and having beat the crap out of polymorph, I'll disagree with you.

Jund Classic or Fast will have you dead long before you can drop the Vastwood Zendikon.

I'm currently running the British Variant where I'm rocking Jace 2.0 and Garruk.

I strongly disagree with Harrow, because in the Mirror Match, you're eff'd, especially if they're running counterspells. (I learned a valuable lesson a while ago about Harrow sucking main deck)

If you really want more ramp, I'd recommend Ancient Stirrings. It also helps you when you're trying to get Emerakul away from the top of your deck.

Personally I split my main deck 50% Em, 50% Iona, because if you've already got one Em down, and you're in the Mirror match, and they polymorph a second creature you have in play, *Bamf* no Jellyfish for you.

I'd swap the spreading seas and the Into the Roil for maindeck Vs. side, and find room for Fog (in the side).

Personally I'm a fan of Deprive Maindeck because it's a counterspell that allows you to bounce your Garden and make a new token.  (Especially since you're running Explore)

Also... Not sure how you feel about using Awakening Zones. They are Saucy... allowed me to deal with the Blue/Red Counter Burn match up, and have extra mana left to counter while I was Polymorphing.

That being said... from myself and a few others who have been running Polymorph - while it's a solid deck type... you'll be able to win your first few matches pretty easily, but by the time you're hitting 3rd/4th round you'll be running into players who know how to deal with Polymorph.

Eh, for FNM, this version of the deck runs fine. I'm currently 4-2 vs Jund on MTGO, better vs RDW, and vs anything with counterspells, 4 Harrow come out, 4 Deprive come in. Until I win the lottery or find a 12 year old to trade out of his playset of Jace 2.0 I won't be picking any up. (Feeding the family > owning a playset of Jaces.) I think Awakening Zones aren't bad, and will be picking them up as I can. For what I'm running, this deck runs surprisingly well.

Also, you mention Deprive allowing you to use Khalni Gardens again? The Zendikons do the same thing for me. Smiley Throw Wind Zendikon on a Garden, Polymorph (get Emrakul) my Garden bounces back to my hand, and I replay it. (I've done this vs Monoblack a couple of times now.) Even if I did run Awakening Zones, I'd still run the Wind Zendikon at the very least. I've actually considered running Blue/White polymorph, just to have access to mass removal/etc. and if I do decide to test it out I'll definitely be running the white zendikon (2W - target land becomes a 2/6 wall with Defender.)
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« Reply #3 on: June 06, 2010, 10:07:51 AM »

Dude... I said I'm running the British Variant of Polymorph. Which also runs Wind Zendikons.

You don't need to defend the 1 drop zendikon. It's just the 5 drop that I'm thinking is a little funny.


For what it's worth, our FNM, has people running Jund, Superfriends, and mythic Naya or Bant depending on the week. Canadian Nationals are coming up, and people are trying to boost/maintain their ratings for an invite.

I'm also used to people playing Boros Landfall, which is why I was recommending the fogs.

and re: playset of Jaces - my shops love me, and though I traded a Jace away, I was recently able to tour the shops, and with some trade involved, pick up a playset of Jace's for $155 so I was quite happy with that. But I understand that not everyone can afford to drop that kind of $$$ on singles. (I'm now cut-off of buying singles until July)
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« Reply #4 on: June 07, 2010, 07:39:57 AM »

Fellas,
I don't play Standard at all, but since I can build this on MTGO for about 7 bucks, I figured I'd give it a shot.  Any suggestions on some articles I can read to get a general drift of the deck?
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« Reply #5 on: June 07, 2010, 09:48:11 AM »

Fellas,
I don't play Standard at all, but since I can build this on MTGO for about 7 bucks, I figured I'd give it a shot.  Any suggestions on some articles I can read to get a general drift of the deck?

How much are Emrakul and Misty Rainforests online now? I might have to invest in some if they are that cheap.
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« Reply #6 on: June 07, 2010, 11:19:12 AM »

Fellas,
I don't play Standard at all, but since I can build this on MTGO for about 7 bucks, I figured I'd give it a shot.  Any suggestions on some articles I can read to get a general drift of the deck?

How much are Emrakul and Misty Rainforests online now? I might have to invest in some if they are that cheap.

http://www.allmagiccards.com  - my general source for online pricing
Shows the average lowball for Emerakul and Misty's at both just under $10.

Locally, shops have been selling both at about $15 each.

Best article I've read on the deck:

http://www.thestarkingtonpost.com/articles/-/UK_Nats_Qualifier_*1st*_with_Polymorph

The biggest thing to remember is that the deck is a combo deck.

You're racing to drop Emerakul as fast as possible.

On an optimal turn, you're doing it turn 3, on average you can do it turn 4. Crippling your opponent by no later than turn 6.

Theoretically you want turn 1 Khalni Garden, turn 2 Explore/Rampant Growth into land #3, Turn 3, hit the polymorph on the plant from the Garden, *bamf* in your huge annihilating Jelly Fish, turn 4 swing with the Jellyfish, board wipe, and have your opponent scoop demoralized hoping to move to game 2. Failing that, kill him when you swing turn 5.

The remainder of the deck is mostly blue control/combo pieces to help make it go off, and get to the various cards that you need.

See Beyond replaces the Jace 2.0 to help shuffle your beatstick back in if you accidentally draw him.

Problems that the deck faces:

Vs. Black - Consuming Vapours, Gatekeeper of Malikir,  Fleshbag Maurader all force a non-targeted sacrifice. Executioner's Capsule destroys him directly because it's a permanent targeting him. Vampire Nighthawk pokes him in the chest and makes him fall over with deathtouch.

Vs. Red / Any colour with instant destruction - When the polymorph is cast target creature that the polymorph is targeting. Destroy it before the poly resolves, and the spell fizzles.

Vs. White - Oblivion Ring comes into play, and then as an enchantment in play exiles Emmy. Getting around his protection from coloured spells.

Vs. Blue - Counter the Poly as it's cast.

There's a bunch of other ways to deal with the deck. If you're playing competitive tournament, you're prepared to deal with it. If not, it's an NPE that rolls over most everything as long as it doesn't choke getting to the combo.


 
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« Reply #7 on: June 07, 2010, 11:27:57 AM »

Real life, Emrakul's a little less than ten. We trade for it at eight in Syracuse. Fetches generally go for ten apiece. Things on MTGO seem to be a lot cheaper than real life.
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« Reply #8 on: June 07, 2010, 11:29:17 AM »

Fellas,
I don't play Standard at all, but since I can build this on MTGO for about 7 bucks, I figured I'd give it a shot.  Any suggestions on some articles I can read to get a general drift of the deck?

How much are Emrakul and Misty Rainforests online now? I might have to invest in some if they are that cheap.

MTGO Emrakuls are pretty cheap. Promos go for about 3.5 tix, Misty Rainforests are somewhere around 4.5-5.5 Tix.

If you're looking for irl cards, I'd check out http://magic.tcgplayer.com (They are a hub for various online stores and it allows you to shop by lowest price for each card.)
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« Reply #9 on: June 07, 2010, 01:47:40 PM »

So would Growth Spasm have a place in this deck, maybe subbing in for some of the other ramp?  I would think that a Rampant Growth that added a token creature for 1 more colorless would have a place.
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« Reply #10 on: June 07, 2010, 03:15:51 PM »

Sure thing. Growth Spasm would undoubtedly help out alot. Usually you won't want to try and combo off until you've got counterspell backup so any kind of mana ramping helps.

Go ahead and combo out if you're playing against a deck you feel doesn't have an answer.

Remember a few things that stop your combo:

Instant direct damage to remove you Polymorph target (Before your polymorph resolves, they kill it's target making it fizzle.)
Oblivion Ring/Gatekeeper of Malakir (kicked) - (Both of these effects happen once they're in play, making the targeting effect come from a permanent, and not a "Spell" like Emrakul has immunity to.)
Day of Judgement (on their turn they can still use mass board wiping effects to kill Emrakul)

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« Reply #11 on: June 08, 2010, 02:27:11 PM »

So after playing this deck for a few hours, I've come to a conclusion.  Standard sucks.  It is just an awful format.  So that's that.  Nothing ventured, nothing gained.  Back to slingin' power for me.

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« Reply #12 on: June 08, 2010, 02:53:18 PM »

So after playing this deck for a few hours, I've come to a conclusion.  Standard sucks.  It is just an awful format.  So that's that.  Nothing ventured, nothing gained.  Back to slingin' power for me.



I'm curious why you feel that way?

What's awful about it?

I had one of my friends say he was bored with Standard so wanted to play EDH.
What matchups did you run into? Or did you just roll everyone?
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« Reply #13 on: June 08, 2010, 04:27:25 PM »

So after playing this deck for a few hours, I've come to a conclusion.  Standard sucks.  It is just an awful format.  So that's that.  Nothing ventured, nothing gained.  Back to slingin' power for me.



I'm curious why you feel that way?

What's awful about it?

I had one of my friends say he was bored with Standard so wanted to play EDH.
What matchups did you run into? Or did you just roll everyone?


Some games - I play Polymorph, into play pops Emrakul or Iona.  The opponent concedes.

Some game - opponent plays underpowered garbage.  I play underpowered garbage.  Eventually, my opponent attacks with a herd of 2/2's for 3 or 4 turns and that's that.  Bears swingin'!

Far too many games - Opponent drops Planeswalker.  Try to answer.  Opponent drops second Planeswalker.  Finally find answer to first Planeswalker.  Opponent drops second copy of First Planeswalker.  There you go.

From my limited experience, almost every card is underpowered in Standard - except the PLaneswalkers.  All of the Planeswalkers that get played are overpowered.

For some, Standard is great.  More power to them.  It just is not for me.  It is boring, repetitive, and underpowered.  I'll take Vintage - every card is overpowered, instead of just one or two.  Vintage is not for everyone either, obviously - but it is a better fit for me.  If I lose an eternal game, normally at least something cool happened.  I like that.  If you gotta get blown up by a bazooka, at least you got to see a cool bazooka in action first.  Standard feels more like when someone annoying keeps talking and talking and won't shut up, until it finally ends because you either couldn't take anymore and fell over dead (bears attack!), or they happened to transform from an annoying talker to Jack the Ripper and they slice your throat (Planeswalker Fun!).

In summary - it is for some.  It's not for me.  Because it sucks. 
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« Reply #14 on: June 08, 2010, 06:03:54 PM »

Understood... what planeswalkers were getting thrown at you the most? I'm assuming you weren't playing the deck with Jace 2.0 and Garruk? Or you were using those two?
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« Reply #15 on: June 08, 2010, 09:37:16 PM »

Understood... what planeswalkers were getting thrown at you the most? I'm assuming you weren't playing the deck with Jace 2.0 and Garruk? Or you were using those two?


No, I was using the cheaper version presented here.  Mostly MoneyJace, Gideon, and Garruk.  Actually, mostly Jace, who kinda makes Polymorph pointless.
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« Reply #16 on: June 08, 2010, 10:20:04 PM »

Understood... what planeswalkers were getting thrown at you the most? I'm assuming you weren't playing the deck with Jace 2.0 and Garruk? Or you were using those two?


No, I was using the cheaper version presented here.  Mostly MoneyJace, Gideon, and Garruk.  Actually, mostly Jace, who kinda makes Polymorph pointless.

Ah... yeah... Jace 2.0 is really rough if you don't have him. That's where you need Iona set to Blue if you can get her in play before they get Jace down.

Hence my earlier comments of the deck is good for the earlier cuts, but once you make it the money rounds, it'll die.
Knowing now what you were running into... yup... that could totally suck.

To make your life easier if most of your matchups involve planeswalkers, play with Pithing Needle. It shuts them down quite effectively.

I'm assuming if you were running into decks using Garruk, they were Blue/Green decks running Garruk? Or is there some new Superfriends variant that's rocking him?

BTW - thanks for answering all my questions about the meta you were facing. I'm *probably* heading to Origins in two weeks and I'm trying to see what the Meta looks like outside of local as much as possible.
« Last Edit: June 08, 2010, 10:23:43 PM by Antigoth » Logged

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